SDL
2.0
SDL_windowshaptic_c.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifndef SDL_windowshaptic_c_h_
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#define SDL_windowshaptic_c_h_
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#include "
SDL_thread.h
"
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#include "../SDL_syshaptic.h"
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#include "../../core/windows/SDL_directx.h"
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#include "../../core/windows/SDL_xinput.h"
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/*
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* Haptic system hardware data.
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*/
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struct
haptic_hwdata
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{
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#if SDL_HAPTIC_DINPUT
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LPDIRECTINPUTDEVICE8
device
;
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#endif
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DWORD
axes
[3];
/* Axes to use. */
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SDL_bool
is_joystick
;
/* Device is loaded as joystick. */
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Uint8
bXInputHaptic
;
/* Supports force feedback via XInput. */
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Uint8
userid
;
/* XInput userid index for this joystick */
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SDL_Thread
*
thread
;
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SDL_mutex
*
mutex
;
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Uint32
stopTicks
;
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SDL_atomic_t
stopThread
;
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};
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/*
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* Haptic system effect data.
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*/
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struct
haptic_hweffect
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{
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#if SDL_HAPTIC_DINPUT
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DIEFFECT effect;
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LPDIRECTINPUTEFFECT
ref
;
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#endif
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#if SDL_HAPTIC_XINPUT
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XINPUT_VIBRATION vibration;
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#endif
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};
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/*
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* List of available haptic devices.
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*/
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typedef
struct
SDL_hapticlist_item
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{
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char
*
name
;
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SDL_Haptic *
haptic
;
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#if SDL_HAPTIC_DINPUT
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DIDEVICEINSTANCE
instance;
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DIDEVCAPS capabilities;
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#endif
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SDL_bool
bXInputHaptic
;
/* Supports force feedback via XInput. */
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Uint8
userid
;
/* XInput userid index for this joystick */
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struct
SDL_hapticlist_item
*
next
;
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}
SDL_hapticlist_item
;
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extern
SDL_hapticlist_item
*
SDL_hapticlist
;
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extern
int
SDL_SYS_AddHapticDevice
(
SDL_hapticlist_item
*item);
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extern
int
SDL_SYS_RemoveHapticDevice
(
SDL_hapticlist_item
*prev,
SDL_hapticlist_item
*item);
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#endif
/* SDL_windowshaptic_c_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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haptic_hwdata::stopThread
SDL_atomic_t stopThread
Definition:
SDL_windowshaptic_c.h:46
haptic_hwdata::userid
Uint8 userid
Definition:
SDL_windowshaptic_c.h:42
Uint32
uint32_t Uint32
Definition:
SDL_stdinc.h:203
haptic_hwdata::bXInputHaptic
Uint8 bXInputHaptic
Definition:
SDL_windowshaptic_c.h:41
SDL_mutex
Definition:
SDL_sysmutex.c:29
SDL_hapticlist_item
Definition:
SDL_windowshaptic_c.h:67
haptic_hwdata::thread
SDL_Thread * thread
Definition:
SDL_windowshaptic_c.h:43
DIDEVICEINSTANCE
Definition:
SDL_directx.h:106
haptic_hwdata::mutex
SDL_mutex * mutex
Definition:
SDL_windowshaptic_c.h:44
haptic_hwdata::stopTicks
Uint32 stopTicks
Definition:
SDL_windowshaptic_c.h:45
SDL_Thread
Definition:
SDL_thread_c.h:54
haptic_hwdata
Definition:
SDL_windowshaptic_c.h:34
haptic_hweffect
Definition:
SDL_windowshaptic_c.h:53
SDL_thread.h
SDL_SYS_AddHapticDevice
int SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item)
ref
GLenum GLint ref
Definition:
SDL_opengl_glext.h:657
SDL_hapticlist_item::userid
Uint8 userid
Definition:
SDL_windowshaptic_c.h:76
SDL_hapticlist_item::next
struct SDL_hapticlist_item * next
Definition:
SDL_windowshaptic_c.h:77
haptic_hwdata::axes
DWORD axes[3]
Definition:
SDL_windowshaptic_c.h:39
SDL_hapticlist_item::haptic
SDL_Haptic * haptic
Definition:
SDL_windowshaptic_c.h:70
SDL_atomic_t
A type representing an atomic integer value. It is a struct so people don't accidentally use numeric ...
Definition:
SDL_atomic.h:216
SDL_hapticlist_item::name
char * name
Definition:
SDL_windowshaptic_c.h:69
SDL_SYS_RemoveHapticDevice
int SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item)
SDL_hapticlist
SDL_hapticlist_item * SDL_hapticlist
haptic_hwdata::is_joystick
SDL_bool is_joystick
Definition:
SDL_windowshaptic_c.h:40
device
static SDL_AudioDeviceID device
Definition:
loopwave.c:37
SDL_hapticlist_item::bXInputHaptic
SDL_bool bXInputHaptic
Definition:
SDL_windowshaptic_c.h:75
SDL_bool
SDL_bool
Definition:
SDL_stdinc.h:161
Uint8
uint8_t Uint8
Definition:
SDL_stdinc.h:179
src
haptic
windows
SDL_windowshaptic_c.h
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