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21 #include "../../SDL_internal.h"
23 #ifndef SDL_uikitmodes_h_
24 #define SDL_uikitmodes_h_
30 @property (nonatomic, strong) UIScreen *
uiscreen;
36 @property (nonatomic, strong) UIScreenMode *uiscreenmode;
int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay *display, SDL_Rect *rect)
int UIKit_InitModes(_THIS)
The structure that defines a display mode.
void SDL_OnApplicationDidChangeStatusBarOrientation(void)
SDL_bool UIKit_IsDisplayLandscape(UIScreen *uiscreen)
int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
A rectangle, with the origin at the upper left (integer).
void UIKit_QuitModes(_THIS)
void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
CGDirectDisplayID display