SDL  2.0
SDL_bwindow.h File Reference
#include "../SDL_sysvideo.h"
+ Include dependency graph for SDL_bwindow.h:

Go to the source code of this file.

Functions

int HAIKU_CreateWindow (_THIS, SDL_Window *window)
 
int HAIKU_CreateWindowFrom (_THIS, SDL_Window *window, const void *data)
 
void HAIKU_SetWindowTitle (_THIS, SDL_Window *window)
 
void HAIKU_SetWindowIcon (_THIS, SDL_Window *window, SDL_Surface *icon)
 
void HAIKU_SetWindowPosition (_THIS, SDL_Window *window)
 
void HAIKU_SetWindowSize (_THIS, SDL_Window *window)
 
void HAIKU_ShowWindow (_THIS, SDL_Window *window)
 
void HAIKU_HideWindow (_THIS, SDL_Window *window)
 
void HAIKU_RaiseWindow (_THIS, SDL_Window *window)
 
void HAIKU_MaximizeWindow (_THIS, SDL_Window *window)
 
void HAIKU_MinimizeWindow (_THIS, SDL_Window *window)
 
void HAIKU_RestoreWindow (_THIS, SDL_Window *window)
 
void HAIKU_SetWindowBordered (_THIS, SDL_Window *window, SDL_bool bordered)
 
void HAIKU_SetWindowResizable (_THIS, SDL_Window *window, SDL_bool resizable)
 
void HAIKU_SetWindowFullscreen (_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
 
int HAIKU_SetWindowGammaRamp (_THIS, SDL_Window *window, const Uint16 *ramp)
 
int HAIKU_GetWindowGammaRamp (_THIS, SDL_Window *window, Uint16 *ramp)
 
void HAIKU_SetWindowGrab (_THIS, SDL_Window *window, SDL_bool grabbed)
 
void HAIKU_DestroyWindow (_THIS, SDL_Window *window)
 
SDL_bool HAIKU_GetWindowWMInfo (_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
 

Function Documentation

◆ HAIKU_CreateWindow()

int HAIKU_CreateWindow ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_CreateWindowFrom()

int HAIKU_CreateWindowFrom ( _THIS  ,
SDL_Window window,
const void data 
)

◆ HAIKU_DestroyWindow()

void HAIKU_DestroyWindow ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_GetWindowGammaRamp()

int HAIKU_GetWindowGammaRamp ( _THIS  ,
SDL_Window window,
Uint16 ramp 
)

◆ HAIKU_GetWindowWMInfo()

SDL_bool HAIKU_GetWindowWMInfo ( _THIS  ,
SDL_Window window,
struct SDL_SysWMinfo info 
)

◆ HAIKU_HideWindow()

void HAIKU_HideWindow ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_MaximizeWindow()

void HAIKU_MaximizeWindow ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_MinimizeWindow()

void HAIKU_MinimizeWindow ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_RaiseWindow()

void HAIKU_RaiseWindow ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_RestoreWindow()

void HAIKU_RestoreWindow ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_SetWindowBordered()

void HAIKU_SetWindowBordered ( _THIS  ,
SDL_Window window,
SDL_bool  bordered 
)

◆ HAIKU_SetWindowFullscreen()

void HAIKU_SetWindowFullscreen ( _THIS  ,
SDL_Window window,
SDL_VideoDisplay display,
SDL_bool  fullscreen 
)

◆ HAIKU_SetWindowGammaRamp()

int HAIKU_SetWindowGammaRamp ( _THIS  ,
SDL_Window window,
const Uint16 ramp 
)

◆ HAIKU_SetWindowGrab()

void HAIKU_SetWindowGrab ( _THIS  ,
SDL_Window window,
SDL_bool  grabbed 
)

◆ HAIKU_SetWindowIcon()

void HAIKU_SetWindowIcon ( _THIS  ,
SDL_Window window,
SDL_Surface icon 
)

◆ HAIKU_SetWindowPosition()

void HAIKU_SetWindowPosition ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_SetWindowResizable()

void HAIKU_SetWindowResizable ( _THIS  ,
SDL_Window window,
SDL_bool  resizable 
)

◆ HAIKU_SetWindowSize()

void HAIKU_SetWindowSize ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_SetWindowTitle()

void HAIKU_SetWindowTitle ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_ShowWindow()

void HAIKU_ShowWindow ( _THIS  ,
SDL_Window window 
)