public class AudioInput extends AudioSource
AudioInput provides no extra functionality over what
AudioSource does, it exists simply for the sake of having a class named
for input from the system. You can obtain an AudioInput by calling
one of the getLineIn methods of Minim. The audio that
the input receives will depend on the current record source of the computer
(such as the line-in or microphone).left, mix, rightBALANCE, GAIN, MUTE, PAN, SAMPLE_RATE, VOLUME| Constructor and Description |
|---|
AudioInput(AudioStream stream,
AudioOut out)
Constructs an
AudioInput that subscribes to stream and
can control the DataLine that stream is reading from. |
addEffect, addListener, bufferSize, clearEffects, close, disableEffect, disableEffect, effectCount, effects, enableEffect, enableEffect, getEffect, getFormat, hasEffect, isEffected, isEnabled, noEffects, removeEffect, removeEffect, removeListener, sampleRate, typebalance, gain, getBalance, getControl, getControls, getGain, getPan, getVolume, hasControl, isMuted, mute, pan, printControls, setBalance, setGain, setPan, setVolume, shiftBalance, shiftGain, shiftPan, shiftVolume, unmute, volumepublic AudioInput(AudioStream stream, AudioOut out)
AudioInput that subscribes to stream and
can control the DataLine that stream is reading from.stream - the AudioStream that this will subscribe to for samples