[][src]Module alacritty::input

Handle input from glutin

Certain key combinations should send some escape sequence back to the pty. In order to figure that out, state about which modifier keys are pressed needs to be tracked. Additionally, we need a bit of a state machine to determine what to do when a non-modifier key is pressed.

Structs

Binding

Describes a state and action to take in that state

Processor

Processes input from glutin.

Enums

Action

Constants

FONT_SIZE_STEP

Traits

ActionContext

Type Definitions

KeyBinding

Bindings that are triggered by a keyboard key

MouseBinding

Bindings that are triggered by a mouse button