main.qml Example File
materials/main.qml
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import QtQuick 2.1
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
Entity {
id: root
objectName: "root"
// Use the renderer configuration specified in ForwardRenderer.qml
// and render from the mainCamera
components: [
RenderSettings {
activeFrameGraph: SortedForwardRenderer {
id: renderer
camera: mainCamera
}
},
// Event Source will be set by the Qt3DQuickWindow
InputSettings { }
]
BasicCamera {
id: mainCamera
position: Qt.vector3d( 0.0, 3.5, 25.0 )
viewCenter: Qt.vector3d( 0.0, 3.5, 0.0 )
}
FirstPersonCameraController { camera: mainCamera }
Lights { }
PhongMaterial {
id: redAdsMaterial
ambient: Qt.rgba( 0.02, 0.02, 0.02, 1.0 )
diffuse: Qt.rgba( 0.8, 0.0, 0.0, 1.0 )
}
PlaneEntity {
id: floor
width: 100
height: 100
resolution: Qt.size(20, 20)
material: NormalDiffuseSpecularMapMaterial {
ambient: Qt.rgba( 0.05, 0.05, 0.05, 1.0 )
diffuse: TextureLoader { source: "assets/textures/pattern_09/diffuse.webp" }
specular: TextureLoader { source: "assets/textures/pattern_09/specular.webp" }
normal: TextureLoader { source: "assets/textures/pattern_09/normal.webp" }
textureScale: 10.0
shininess: 10.0
}
}
TrefoilKnot {
id: trefoilKnot
material: redAdsMaterial
y: 3.5
scale: 0.5
ParallelAnimation {
loops: Animation.Infinite
running: true
NumberAnimation {
target: trefoilKnot
property: "theta"
from: 0; to: 360
duration: 2000
}
NumberAnimation {
target: trefoilKnot
property: "phi"
from: 0; to: 360
duration: 2000
}
}
}
Chest {
x: -8
}
HousePlant {
x: 4
potShape: "square"
plantType: "bamboo"
}
HousePlant {
z: 4
potShape: "triangle"
plantType: "palm"
}
HousePlant {
x: -4
potShape: "sphere"
plantType: "pine"
}
HousePlant {
z: -4
potShape: "cross"
plantType: "spikes"
}
HousePlant {
z: -8
potShape: "cross"
plantType: "palm"
scale: 1.15
}
HousePlant {
z: 8
potShape: "cross"
plantType: "shrub"
scale: 1.15
}
Barrel {
x: 8
}
Barrel {
x: 10
diffuseColor: "rust"
bump: "hard_bumps"
specular: "rust"
}
Barrel {
x: 12
diffuseColor: "blue"
bump: "middle_bumps"
}
Barrel {
x: 14
diffuseColor: "green"
bump: "soft_bumps"
}
Barrel {
x: 16
diffuseColor: "stainless_steel"
bump: "no_bumps"
specular: "stainless_steel"
shininess: 15
}
}