#include <OgreGLESHardwareIndexBuffer.h>
| virtual Ogre::GLESHardwareIndexBuffer::~GLESHardwareIndexBuffer |
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virtual |
| void Ogre::GLESHardwareIndexBuffer::_updateFromShadow |
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void |
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| void Ogre::GLESHardwareIndexBuffer::createBuffer |
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protected |
| void Ogre::GLESHardwareIndexBuffer::destroyBuffer |
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protected |
| GLuint Ogre::GLESHardwareIndexBuffer::getGLBufferId |
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void |
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const |
| void* Ogre::GLESHardwareIndexBuffer::lockImpl |
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size_t |
offset, |
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size_t |
length, |
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LockOptions |
options |
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) |
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protected |
| virtual void Ogre::GLESHardwareIndexBuffer::notifyOnContextLost |
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protectedvirtual |
| virtual void Ogre::GLESHardwareIndexBuffer::notifyOnContextReset |
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protectedvirtual |
| void Ogre::GLESHardwareIndexBuffer::readData |
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size_t |
offset, |
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size_t |
length, |
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void * |
pDest |
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) |
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| void Ogre::GLESHardwareIndexBuffer::unlockImpl |
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void |
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protected |
| void Ogre::GLESHardwareIndexBuffer::writeData |
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size_t |
offset, |
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size_t |
length, |
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const void * |
pSource, |
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bool |
discardWholeBuffer = false |
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) |
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| GLuint Ogre::GLESHardwareIndexBuffer::mBufferId |
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private |
| bool Ogre::GLESHardwareIndexBuffer::mLockedToScratch |
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private |
| size_t Ogre::GLESHardwareIndexBuffer::mScratchOffset |
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private |
| void* Ogre::GLESHardwareIndexBuffer::mScratchPtr |
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private |
| size_t Ogre::GLESHardwareIndexBuffer::mScratchSize |
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private |
| bool Ogre::GLESHardwareIndexBuffer::mScratchUploadOnUnlock |
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private |
The documentation for this class was generated from the following file: