#include <OgreEAGLES2Context.h>
Definition at line 40 of file OgreEAGLES2Context.h.
| virtual Ogre::EAGLES2Context::~EAGLES2Context |
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Create a new context based on the same window/pbuffer as this context - mostly useful for additional threads.
- Note
- The caller is responsible for deleting the returned context.
Implements Ogre::GLES2Context.
| bool Ogre::EAGLES2Context::createFramebuffer |
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| void Ogre::EAGLES2Context::destroyFramebuffer |
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| virtual void Ogre::EAGLES2Context::endCurrent |
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This is called before another context is made current.
By default, nothing is done here.
Implements Ogre::GLES2Context.
| bool Ogre::GLES2Context::getInitialized |
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inherited |
| virtual void Ogre::GLES2Context::releaseContext |
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| virtual void Ogre::EAGLES2Context::setCurrent |
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Enable the context.
All subsequent rendering commands will go here.
Implements Ogre::GLES2Context.
| void Ogre::GLES2Context::setInitialized |
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inherited |
| bool Ogre::GLES2Context::initialized |
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protectedinherited |
| GLint Ogre::EAGLES2Context::mBackingHeight |
| GLint Ogre::EAGLES2Context::mBackingWidth |
| GLuint Ogre::EAGLES2Context::mDepthRenderbuffer |
| GLuint Ogre::EAGLES2Context::mFSAAFramebuffer |
| GLuint Ogre::EAGLES2Context::mFSAARenderbuffer |
| bool Ogre::EAGLES2Context::mIsMultiSampleSupported |
| GLsizei Ogre::EAGLES2Context::mNumSamples |
| GLuint Ogre::EAGLES2Context::mViewFramebuffer |
| GLuint Ogre::EAGLES2Context::mViewRenderbuffer |
The documentation for this class was generated from the following file: