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liblcf
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#include <rpg_actor.h>
Collaboration diagram for RPG::Actor:Public Member Functions | |
| Actor () | |
| void | Setup () |
Public Attributes | |
| int | ID |
| std::string | name |
| std::string | title |
| std::string | character_name |
| int | character_index |
| bool | transparent |
| int | initial_level |
| int | final_level |
| bool | critical_hit |
| int | critical_hit_chance |
| std::string | face_name |
| int | face_index |
| bool | two_swords_style |
| bool | fix_equipment |
| bool | auto_battle |
| bool | super_guard |
| Parameters | parameters |
| int | exp_base |
| int | exp_inflation |
| int | exp_correction |
| Equipment | initial_equipment |
| int | unarmed_animation |
| int | class_id |
| int | battle_x |
| int | battle_y |
| int | battler_animation |
| std::vector< Learning > | skills |
| bool | rename_skill |
| std::string | skill_name |
| std::vector< uint8_t > | state_ranks |
| std::vector< uint8_t > | attribute_ranks |
| std::vector< uint32_t > | battle_commands |
Definition at line 24 of file rpg_actor.h.
| RPG::Actor::Actor | ( | ) |
Constructor.
Definition at line 15 of file rpg_actor.cpp.
References auto_battle, battle_x, battle_y, battler_animation, character_index, character_name, class_id, critical_hit, critical_hit_chance, exp_base, exp_correction, exp_inflation, face_index, final_level, fix_equipment, ID, initial_level, name, rename_skill, skill_name, super_guard, title, transparent, two_swords_style, and unarmed_animation.
| void RPG::Actor::Setup | ( | ) |
Definition at line 167 of file rpg_setup.cpp.
References Data::system.
| std::vector<uint8_t> RPG::Actor::attribute_ranks |
Definition at line 59 of file rpg_actor.h.
| bool RPG::Actor::auto_battle |
Definition at line 43 of file rpg_actor.h.
Referenced by Actor(), and RPG::SaveActor::Setup().
| std::vector<uint32_t> RPG::Actor::battle_commands |
Definition at line 60 of file rpg_actor.h.
Referenced by RPG::SaveActor::Setup().
| int RPG::Actor::battle_x |
Definition at line 52 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::battle_y |
Definition at line 53 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::battler_animation |
Definition at line 54 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::character_index |
Definition at line 33 of file rpg_actor.h.
Referenced by Actor(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| std::string RPG::Actor::character_name |
Definition at line 32 of file rpg_actor.h.
Referenced by Actor(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| int RPG::Actor::class_id |
Definition at line 51 of file rpg_actor.h.
Referenced by Actor(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| bool RPG::Actor::critical_hit |
Definition at line 37 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::critical_hit_chance |
Definition at line 38 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::exp_base |
Definition at line 46 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::exp_correction |
Definition at line 48 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::exp_inflation |
Definition at line 47 of file rpg_actor.h.
Referenced by Actor().
| int RPG::Actor::face_index |
Definition at line 40 of file rpg_actor.h.
Referenced by Actor(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| std::string RPG::Actor::face_name |
Definition at line 39 of file rpg_actor.h.
Referenced by RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| int RPG::Actor::final_level |
Definition at line 36 of file rpg_actor.h.
Referenced by Actor().
| bool RPG::Actor::fix_equipment |
Definition at line 42 of file rpg_actor.h.
Referenced by Actor(), and RPG::SaveActor::Setup().
| int RPG::Actor::ID |
Definition at line 29 of file rpg_actor.h.
Referenced by Actor(), and RPG::SaveActor::Setup().
| Equipment RPG::Actor::initial_equipment |
Definition at line 49 of file rpg_actor.h.
Referenced by RPG::SaveActor::Setup().
| int RPG::Actor::initial_level |
Definition at line 35 of file rpg_actor.h.
Referenced by Actor(), and RPG::SaveActor::Setup().
| std::string RPG::Actor::name |
Definition at line 30 of file rpg_actor.h.
Referenced by Actor(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| Parameters RPG::Actor::parameters |
Definition at line 45 of file rpg_actor.h.
| bool RPG::Actor::rename_skill |
Definition at line 56 of file rpg_actor.h.
Referenced by Actor().
| std::string RPG::Actor::skill_name |
Definition at line 57 of file rpg_actor.h.
Referenced by Actor().
| std::vector<Learning> RPG::Actor::skills |
Definition at line 55 of file rpg_actor.h.
| std::vector<uint8_t> RPG::Actor::state_ranks |
Definition at line 58 of file rpg_actor.h.
| bool RPG::Actor::super_guard |
Definition at line 44 of file rpg_actor.h.
Referenced by Actor(), and RPG::SaveActor::Setup().
| std::string RPG::Actor::title |
Definition at line 31 of file rpg_actor.h.
Referenced by Actor(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| bool RPG::Actor::transparent |
Definition at line 34 of file rpg_actor.h.
Referenced by Actor(), RPG::SaveActor::Fixup(), and RPG::SaveActor::Setup().
| bool RPG::Actor::two_swords_style |
Definition at line 41 of file rpg_actor.h.
Referenced by Actor(), and RPG::SaveActor::Setup().
| int RPG::Actor::unarmed_animation |
Definition at line 50 of file rpg_actor.h.
Referenced by Actor().