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liblcf
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#include <rpg_saveinventory.h>
Collaboration diagram for RPG::SaveInventory:Public Member Functions | |
| SaveInventory () | |
| void | Setup () |
Public Attributes | |
| int | party_size |
| std::vector< int16_t > | party |
| int | items_size |
| std::vector< int16_t > | item_ids |
| std::vector< uint8_t > | item_counts |
| std::vector< uint8_t > | item_usage |
| int | gold |
| int | timer1_secs |
| bool | timer1_active |
| bool | timer1_visible |
| bool | timer1_battle |
| int | timer2_secs |
| bool | timer2_active |
| bool | timer2_visible |
| bool | timer2_battle |
| int | battles |
| int | defeats |
| int | escapes |
| int | victories |
| int | unknown_29_turns |
| int | steps |
Definition at line 20 of file rpg_saveinventory.h.
| RPG::SaveInventory::SaveInventory | ( | ) |
Constructor.
Definition at line 15 of file rpg_saveinventory.cpp.
References battles, defeats, escapes, gold, items_size, party_size, steps, timer1_active, timer1_battle, timer1_secs, timer1_visible, timer2_active, timer2_battle, timer2_secs, timer2_visible, unknown_29_turns, and victories.
| void RPG::SaveInventory::Setup | ( | ) |
Definition at line 59 of file rpg_setup.cpp.
References RPG::System::party, and Data::system.
| int RPG::SaveInventory::battles |
Definition at line 40 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::defeats |
Definition at line 41 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::escapes |
Definition at line 42 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::gold |
Definition at line 31 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| std::vector<uint8_t> RPG::SaveInventory::item_counts |
Definition at line 29 of file rpg_saveinventory.h.
| std::vector<int16_t> RPG::SaveInventory::item_ids |
Definition at line 28 of file rpg_saveinventory.h.
| std::vector<uint8_t> RPG::SaveInventory::item_usage |
Definition at line 30 of file rpg_saveinventory.h.
| int RPG::SaveInventory::items_size |
Definition at line 27 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| std::vector<int16_t> RPG::SaveInventory::party |
Definition at line 26 of file rpg_saveinventory.h.
| int RPG::SaveInventory::party_size |
Definition at line 25 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::steps |
Definition at line 45 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| bool RPG::SaveInventory::timer1_active |
Definition at line 33 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| bool RPG::SaveInventory::timer1_battle |
Definition at line 35 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::timer1_secs |
Definition at line 32 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| bool RPG::SaveInventory::timer1_visible |
Definition at line 34 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| bool RPG::SaveInventory::timer2_active |
Definition at line 37 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| bool RPG::SaveInventory::timer2_battle |
Definition at line 39 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::timer2_secs |
Definition at line 36 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| bool RPG::SaveInventory::timer2_visible |
Definition at line 38 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::unknown_29_turns |
Definition at line 44 of file rpg_saveinventory.h.
Referenced by SaveInventory().
| int RPG::SaveInventory::victories |
Definition at line 43 of file rpg_saveinventory.h.
Referenced by SaveInventory().