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liblcf
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#include <rpg_animationcelldata.h>
Collaboration diagram for RPG::AnimationCellData:Public Member Functions | |
| AnimationCellData () | |
Public Attributes | |
| int | ID |
| int | priority |
| int | cell_id |
| int | x |
| int | y |
| int | zoom |
| int | tone_red |
| int | tone_green |
| int | tone_blue |
| int | tone_gray |
| int | transparency |
Definition at line 16 of file rpg_animationcelldata.h.
| RPG::AnimationCellData::AnimationCellData | ( | ) |
Constructor.
Definition at line 15 of file rpg_animationcelldata.cpp.
References cell_id, ID, priority, tone_blue, tone_gray, tone_green, tone_red, transparency, x, y, and zoom.
| int RPG::AnimationCellData::cell_id |
Definition at line 22 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::ID |
Definition at line 20 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::priority |
Definition at line 21 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::tone_blue |
Definition at line 28 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::tone_gray |
Definition at line 29 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::tone_green |
Definition at line 27 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::tone_red |
Definition at line 26 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::transparency |
Definition at line 30 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::x |
Definition at line 23 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::y |
Definition at line 24 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().
| int RPG::AnimationCellData::zoom |
Definition at line 25 of file rpg_animationcelldata.h.
Referenced by AnimationCellData().