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liblcf
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Include dependency graph for ldb_actor.cpp:Go to the source code of this file.
Macros | |
| #define | LCF_CHUNK_SUFFIX LDB_Reader |
| #define | LCF_CURRENT_STRUCT Actor |
Functions | |
| LCF_STRUCT_TYPED_FIELD (std::string, name) | |
| LCF_STRUCT_TYPED_FIELD (std::string, title) | |
| LCF_STRUCT_TYPED_FIELD (std::string, character_name) | |
| LCF_STRUCT_TYPED_FIELD (int, character_index) | |
| LCF_STRUCT_TYPED_FIELD (bool, transparent) | |
| LCF_STRUCT_TYPED_FIELD (int, initial_level) | |
| LCF_STRUCT_TYPED_FIELD (int, final_level) | |
| LCF_STRUCT_TYPED_FIELD (bool, critical_hit) | |
| LCF_STRUCT_TYPED_FIELD (int, critical_hit_chance) | |
| LCF_STRUCT_TYPED_FIELD (std::string, face_name) | |
| LCF_STRUCT_TYPED_FIELD (int, face_index) | |
| LCF_STRUCT_TYPED_FIELD (bool, two_swords_style) | |
| LCF_STRUCT_TYPED_FIELD (bool, fix_equipment) | |
| LCF_STRUCT_TYPED_FIELD (bool, auto_battle) | |
| LCF_STRUCT_TYPED_FIELD (bool, super_guard) | |
| LCF_STRUCT_TYPED_FIELD (RPG::Parameters, parameters) | |
| LCF_STRUCT_TYPED_FIELD (int, exp_base) | |
| LCF_STRUCT_TYPED_FIELD (int, exp_inflation) | |
| LCF_STRUCT_TYPED_FIELD (int, exp_correction) | |
| LCF_STRUCT_TYPED_FIELD (RPG::Equipment, initial_equipment) | |
| LCF_STRUCT_TYPED_FIELD (int, unarmed_animation) | |
| LCF_STRUCT_TYPED_FIELD (int, class_id) | |
| LCF_STRUCT_TYPED_FIELD (int, battle_x) | |
| LCF_STRUCT_TYPED_FIELD (int, battle_y) | |
| LCF_STRUCT_TYPED_FIELD (int, battler_animation) | |
| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::Learning >, skills) | |
| LCF_STRUCT_TYPED_FIELD (bool, rename_skill) | |
| LCF_STRUCT_TYPED_FIELD (std::string, skill_name) | |
| LCF_STRUCT_SIZE_FIELD (uint8_t, state_ranks) | |
| LCF_STRUCT_TYPED_FIELD (std::vector< uint8_t >, state_ranks) | |
| LCF_STRUCT_SIZE_FIELD (uint8_t, attribute_ranks) | |
| LCF_STRUCT_TYPED_FIELD (std::vector< uint8_t >, attribute_ranks) | |
| LCF_STRUCT_TYPED_FIELD (std::vector< uint32_t >, battle_commands) | |
| #define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_actor.cpp.
| #define LCF_CURRENT_STRUCT Actor |
Definition at line 17 of file ldb_actor.cpp.
| LCF_STRUCT_SIZE_FIELD | ( | uint8_t | , |
| state_ranks | |||
| ) |
| LCF_STRUCT_SIZE_FIELD | ( | uint8_t | , |
| attribute_ranks | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| title | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| character_name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| character_index | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| transparent | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| initial_level | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| final_level | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| critical_hit | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| critical_hit_chance | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| face_name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| face_index | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| two_swords_style | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| fix_equipment | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| auto_battle | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| super_guard | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | RPG::Parameters | , |
| parameters | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| exp_base | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| exp_inflation | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| exp_correction | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | RPG::Equipment | , |
| initial_equipment | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| unarmed_animation | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| class_id | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| battle_x | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| battle_y | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| battler_animation | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::vector< RPG::Learning > | , |
| skills | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| rename_skill | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| skill_name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::vector< uint8_t > | , |
| state_ranks | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::vector< uint8_t > | , |
| attribute_ranks | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::vector< uint32_t > | , |
| battle_commands | |||
| ) |