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liblcf
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#include <rpg_battleranimationdata.h>
Collaboration diagram for RPG::BattlerAnimationData:Public Types | |
| enum | Movement { Movement_none = 0, Movement_step = 1, Movement_jump = 2, Movement_move = 3 } |
| enum | AfterImage { AfterImage_none = 0, AfterImage_add = 1 } |
Public Member Functions | |
| BattlerAnimationData () | |
Public Attributes | |
| int | ID |
| int | move |
| int | after_image |
| int | pose |
Definition at line 16 of file rpg_battleranimationdata.h.
| Enumerator | |
|---|---|
| AfterImage_none | |
| AfterImage_add | |
Definition at line 24 of file rpg_battleranimationdata.h.
| Enumerator | |
|---|---|
| Movement_none | |
| Movement_step | |
| Movement_jump | |
| Movement_move | |
Definition at line 18 of file rpg_battleranimationdata.h.
| RPG::BattlerAnimationData::BattlerAnimationData | ( | ) |
Constructor.
Definition at line 15 of file rpg_battleranimationdata.cpp.
References after_image, ID, move, and pose.
| int RPG::BattlerAnimationData::after_image |
Definition at line 33 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().
| int RPG::BattlerAnimationData::ID |
Definition at line 31 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().
| int RPG::BattlerAnimationData::move |
Definition at line 32 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().
| int RPG::BattlerAnimationData::pose |
Definition at line 34 of file rpg_battleranimationdata.h.
Referenced by BattlerAnimationData().