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liblcf
|
Include dependency graph for ldb_terms.cpp:Go to the source code of this file.
Macros | |
| #define | LCF_CHUNK_SUFFIX LDB_Reader |
| #define | LCF_CURRENT_STRUCT Terms |
Functions | |
| LCF_STRUCT_TYPED_FIELD (std::string, encounter) | |
| LCF_STRUCT_TYPED_FIELD (std::string, special_combat) | |
| LCF_STRUCT_TYPED_FIELD (std::string, escape_success) | |
| LCF_STRUCT_TYPED_FIELD (std::string, escape_failure) | |
| LCF_STRUCT_TYPED_FIELD (std::string, victory) | |
| LCF_STRUCT_TYPED_FIELD (std::string, defeat) | |
| LCF_STRUCT_TYPED_FIELD (std::string, exp_received) | |
| LCF_STRUCT_TYPED_FIELD (std::string, gold_recieved_a) | |
| LCF_STRUCT_TYPED_FIELD (std::string, gold_recieved_b) | |
| LCF_STRUCT_TYPED_FIELD (std::string, item_recieved) | |
| LCF_STRUCT_TYPED_FIELD (std::string, attacking) | |
| LCF_STRUCT_TYPED_FIELD (std::string, actor_critical) | |
| LCF_STRUCT_TYPED_FIELD (std::string, enemy_critical) | |
| LCF_STRUCT_TYPED_FIELD (std::string, defending) | |
| LCF_STRUCT_TYPED_FIELD (std::string, observing) | |
| LCF_STRUCT_TYPED_FIELD (std::string, focus) | |
| LCF_STRUCT_TYPED_FIELD (std::string, autodestruction) | |
| LCF_STRUCT_TYPED_FIELD (std::string, enemy_escape) | |
| LCF_STRUCT_TYPED_FIELD (std::string, enemy_transform) | |
| LCF_STRUCT_TYPED_FIELD (std::string, enemy_damaged) | |
| LCF_STRUCT_TYPED_FIELD (std::string, enemy_undamaged) | |
| LCF_STRUCT_TYPED_FIELD (std::string, actor_damaged) | |
| LCF_STRUCT_TYPED_FIELD (std::string, actor_undamaged) | |
| LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_a) | |
| LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_b) | |
| LCF_STRUCT_TYPED_FIELD (std::string, skill_failure_c) | |
| LCF_STRUCT_TYPED_FIELD (std::string, dodge) | |
| LCF_STRUCT_TYPED_FIELD (std::string, use_item) | |
| LCF_STRUCT_TYPED_FIELD (std::string, hp_recovery) | |
| LCF_STRUCT_TYPED_FIELD (std::string, parameter_increase) | |
| LCF_STRUCT_TYPED_FIELD (std::string, parameter_decrease) | |
| LCF_STRUCT_TYPED_FIELD (std::string, actor_hp_absorbed) | |
| LCF_STRUCT_TYPED_FIELD (std::string, enemy_hp_absorbed) | |
| LCF_STRUCT_TYPED_FIELD (std::string, resistance_increase) | |
| LCF_STRUCT_TYPED_FIELD (std::string, resistance_decrease) | |
| LCF_STRUCT_TYPED_FIELD (std::string, level_up) | |
| LCF_STRUCT_TYPED_FIELD (std::string, skill_learned) | |
| LCF_STRUCT_TYPED_FIELD (std::string, battle_start) | |
| LCF_STRUCT_TYPED_FIELD (std::string, miss) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_leave1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sold1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_leave2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sold2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_greeting3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_regreeting3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_leave3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_select3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_buy_number3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_purchased3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_select3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sell_number3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shop_sold3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_a_greeting_3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_a_accept) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_a_cancel) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_1) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_2) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_b_greeting_3) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_b_accept) | |
| LCF_STRUCT_TYPED_FIELD (std::string, inn_b_cancel) | |
| LCF_STRUCT_TYPED_FIELD (std::string, possessed_items) | |
| LCF_STRUCT_TYPED_FIELD (std::string, equipped_items) | |
| LCF_STRUCT_TYPED_FIELD (std::string, gold) | |
| LCF_STRUCT_TYPED_FIELD (std::string, battle_fight) | |
| LCF_STRUCT_TYPED_FIELD (std::string, battle_auto) | |
| LCF_STRUCT_TYPED_FIELD (std::string, battle_escape) | |
| LCF_STRUCT_TYPED_FIELD (std::string, command_attack) | |
| LCF_STRUCT_TYPED_FIELD (std::string, command_defend) | |
| LCF_STRUCT_TYPED_FIELD (std::string, command_item) | |
| LCF_STRUCT_TYPED_FIELD (std::string, command_skill) | |
| LCF_STRUCT_TYPED_FIELD (std::string, menu_equipment) | |
| LCF_STRUCT_TYPED_FIELD (std::string, menu_save) | |
| LCF_STRUCT_TYPED_FIELD (std::string, menu_quit) | |
| LCF_STRUCT_TYPED_FIELD (std::string, new_game) | |
| LCF_STRUCT_TYPED_FIELD (std::string, load_game) | |
| LCF_STRUCT_TYPED_FIELD (std::string, exit_game) | |
| LCF_STRUCT_TYPED_FIELD (std::string, status) | |
| LCF_STRUCT_TYPED_FIELD (std::string, row) | |
| LCF_STRUCT_TYPED_FIELD (std::string, order) | |
| LCF_STRUCT_TYPED_FIELD (std::string, wait_on) | |
| LCF_STRUCT_TYPED_FIELD (std::string, wait_off) | |
| LCF_STRUCT_TYPED_FIELD (std::string, level) | |
| LCF_STRUCT_TYPED_FIELD (std::string, health_points) | |
| LCF_STRUCT_TYPED_FIELD (std::string, spirit_points) | |
| LCF_STRUCT_TYPED_FIELD (std::string, normal_status) | |
| LCF_STRUCT_TYPED_FIELD (std::string, exp_short) | |
| LCF_STRUCT_TYPED_FIELD (std::string, lvl_short) | |
| LCF_STRUCT_TYPED_FIELD (std::string, hp_short) | |
| LCF_STRUCT_TYPED_FIELD (std::string, sp_short) | |
| LCF_STRUCT_TYPED_FIELD (std::string, sp_cost) | |
| LCF_STRUCT_TYPED_FIELD (std::string, attack) | |
| LCF_STRUCT_TYPED_FIELD (std::string, defense) | |
| LCF_STRUCT_TYPED_FIELD (std::string, spirit) | |
| LCF_STRUCT_TYPED_FIELD (std::string, agility) | |
| LCF_STRUCT_TYPED_FIELD (std::string, weapon) | |
| LCF_STRUCT_TYPED_FIELD (std::string, shield) | |
| LCF_STRUCT_TYPED_FIELD (std::string, armor) | |
| LCF_STRUCT_TYPED_FIELD (std::string, helmet) | |
| LCF_STRUCT_TYPED_FIELD (std::string, accessory) | |
| LCF_STRUCT_TYPED_FIELD (std::string, save_game_message) | |
| LCF_STRUCT_TYPED_FIELD (std::string, load_game_message) | |
| LCF_STRUCT_TYPED_FIELD (std::string, file) | |
| LCF_STRUCT_TYPED_FIELD (std::string, exit_game_message) | |
| LCF_STRUCT_TYPED_FIELD (std::string, yes) | |
| LCF_STRUCT_TYPED_FIELD (std::string, no) | |
| #define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_terms.cpp.
| #define LCF_CURRENT_STRUCT Terms |
Definition at line 17 of file ldb_terms.cpp.
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| encounter | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| special_combat | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| escape_success | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| escape_failure | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| victory | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| defeat | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| exp_received | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| gold_recieved_a | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| gold_recieved_b | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| item_recieved | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| attacking | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| actor_critical | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| enemy_critical | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| defending | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| observing | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| focus | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| autodestruction | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| enemy_escape | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| enemy_transform | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| enemy_damaged | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| enemy_undamaged | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| actor_damaged | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| actor_undamaged | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| skill_failure_a | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| skill_failure_b | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| skill_failure_c | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| dodge | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| use_item | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| hp_recovery | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| parameter_increase | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| parameter_decrease | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| actor_hp_absorbed | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| enemy_hp_absorbed | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| resistance_increase | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| resistance_decrease | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| level_up | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| skill_learned | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| battle_start | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| miss | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_greeting1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_regreeting1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_leave1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy_select1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy_number1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_purchased1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell_select1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell_number1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sold1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_greeting2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_regreeting2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_leave2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy_select2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy_number2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_purchased2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell_select2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell_number2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sold2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_greeting3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_regreeting3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_leave3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy_select3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_buy_number3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_purchased3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell_select3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sell_number3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shop_sold3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_a_greeting_1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_a_greeting_2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_a_greeting_3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_a_accept | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_a_cancel | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_b_greeting_1 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_b_greeting_2 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_b_greeting_3 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_b_accept | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| inn_b_cancel | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| possessed_items | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| equipped_items | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| gold | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| battle_fight | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| battle_auto | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| battle_escape | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| command_attack | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| command_defend | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| command_item | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| command_skill | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| menu_equipment | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| menu_save | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| menu_quit | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| new_game | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| load_game | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| exit_game | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| status | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| row | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| order | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| wait_on | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| wait_off | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| level | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| health_points | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| spirit_points | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| normal_status | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| exp_short | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| lvl_short | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| hp_short | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| sp_short | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| sp_cost | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| attack | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| defense | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| spirit | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| agility | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| weapon | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| shield | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| armor | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| helmet | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| accessory | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| save_game_message | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| load_game_message | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| file | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| exit_game_message | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| yes | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| no | |||
| ) |