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liblcf
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#include <rpg_system.h>
Collaboration diagram for RPG::System:Public Member Functions | |
| System () | |
Definition at line 24 of file rpg_system.h.
| Enumerator | |
|---|---|
| BattleCondition_none | |
| BattleCondition_initiative | |
| BattleCondition_back | |
| BattleCondition_surround | |
| BattleCondition_pincers | |
Definition at line 87 of file rpg_system.h.
| Enumerator | |
|---|---|
| BattleFormation_terrain | |
| BattleFormation_loose | |
| BattleFormation_tight | |
Definition at line 82 of file rpg_system.h.
| enum RPG::System::FadeIn |
Definition at line 50 of file rpg_system.h.
| enum RPG::System::FadeOut |
Definition at line 26 of file rpg_system.h.
| enum RPG::System::Font |
| Enumerator | |
|---|---|
| Font_gothic | |
| Font_mincho | |
Definition at line 78 of file rpg_system.h.
| enum RPG::System::Stretch |
| Enumerator | |
|---|---|
| Stretch_stretch | |
| Stretch_tiled | |
Definition at line 74 of file rpg_system.h.
| RPG::System::System | ( | ) |
Constructor.
Definition at line 15 of file rpg_system.cpp.
References airship_index, airship_name, battle_end_fadein, battle_end_fadeout, battle_start_fadein, battle_start_fadeout, battletest_background, battletest_condition, battletest_formation, battletest_terrain, boat_index, boat_name, font_id, frame_name, gameover_name, invert_animations, ldb_id, message_stretch, save_count, selected_condition, selected_hero, ship_index, ship_name, show_frame, system2_name, system_name, title_name, transition_in, and transition_out.
| Sound RPG::System::actor_damaged_se |
Definition at line 126 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| int RPG::System::airship_index |
Definition at line 103 of file rpg_system.h.
Referenced by System().
| Music RPG::System::airship_music |
Definition at line 116 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| std::string RPG::System::airship_name |
Definition at line 100 of file rpg_system.h.
Referenced by System().
| int RPG::System::battle_end_fadein |
Definition at line 135 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup(), and System().
| int RPG::System::battle_end_fadeout |
Definition at line 134 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup(), and System().
| Music RPG::System::battle_end_music |
Definition at line 112 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup().
| Music RPG::System::battle_music |
Definition at line 111 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup().
| Sound RPG::System::battle_se |
Definition at line 122 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| int RPG::System::battle_start_fadein |
Definition at line 133 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup(), and System().
| int RPG::System::battle_start_fadeout |
Definition at line 132 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup(), and System().
| std::string RPG::System::battletest_background |
Definition at line 140 of file rpg_system.h.
Referenced by System().
| int RPG::System::battletest_condition |
Definition at line 145 of file rpg_system.h.
Referenced by System().
| std::vector<TestBattler> RPG::System::battletest_data |
Definition at line 141 of file rpg_system.h.
| int RPG::System::battletest_formation |
Definition at line 144 of file rpg_system.h.
Referenced by System().
| int RPG::System::battletest_terrain |
Definition at line 143 of file rpg_system.h.
Referenced by System().
| int RPG::System::boat_index |
Definition at line 101 of file rpg_system.h.
Referenced by System().
| Music RPG::System::boat_music |
Definition at line 114 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| std::string RPG::System::boat_name |
Definition at line 98 of file rpg_system.h.
Referenced by System().
| Sound RPG::System::buzzer_se |
Definition at line 121 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::cancel_se |
Definition at line 120 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::cursor_se |
Definition at line 118 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::decision_se |
Definition at line 119 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::dodge_se |
Definition at line 127 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::enemy_attack_se |
Definition at line 124 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::enemy_damaged_se |
Definition at line 125 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::enemy_death_se |
Definition at line 128 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| Sound RPG::System::escape_se |
Definition at line 123 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| int RPG::System::font_id |
Definition at line 137 of file rpg_system.h.
Referenced by System().
| std::string RPG::System::frame_name |
Definition at line 147 of file rpg_system.h.
Referenced by System().
| Music RPG::System::gameover_music |
Definition at line 117 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| std::string RPG::System::gameover_name |
Definition at line 105 of file rpg_system.h.
Referenced by System().
| Music RPG::System::inn_music |
Definition at line 113 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup().
| bool RPG::System::invert_animations |
Definition at line 148 of file rpg_system.h.
Referenced by System().
| Sound RPG::System::item_se |
Definition at line 129 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| int RPG::System::ldb_id |
Definition at line 97 of file rpg_system.h.
Referenced by System().
| std::vector<int16_t> RPG::System::menu_commands |
Definition at line 109 of file rpg_system.h.
| int RPG::System::message_stretch |
Definition at line 136 of file rpg_system.h.
Referenced by System().
| std::vector<int16_t> RPG::System::party |
Definition at line 108 of file rpg_system.h.
Referenced by RPG::SaveInventory::Setup().
| int RPG::System::save_count |
Definition at line 142 of file rpg_system.h.
Referenced by System().
| int RPG::System::selected_condition |
Definition at line 138 of file rpg_system.h.
Referenced by System().
| int RPG::System::selected_hero |
Definition at line 139 of file rpg_system.h.
Referenced by System().
| int RPG::System::ship_index |
Definition at line 102 of file rpg_system.h.
Referenced by System().
| Music RPG::System::ship_music |
Definition at line 115 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| std::string RPG::System::ship_name |
Definition at line 99 of file rpg_system.h.
Referenced by System().
| bool RPG::System::show_frame |
Definition at line 146 of file rpg_system.h.
Referenced by System().
| std::string RPG::System::system2_name |
Definition at line 107 of file rpg_system.h.
Referenced by System().
| std::string RPG::System::system_name |
Definition at line 106 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), RPG::SaveSystem::Setup(), and System().
| Music RPG::System::title_music |
Definition at line 110 of file rpg_system.h.
Referenced by RPG::SaveSystem::Fixup(), and RPG::SaveSystem::Setup().
| std::string RPG::System::title_name |
Definition at line 104 of file rpg_system.h.
Referenced by System().
| int RPG::System::transition_in |
Definition at line 131 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup(), and System().
| int RPG::System::transition_out |
Definition at line 130 of file rpg_system.h.
Referenced by RPG::SaveSystem::Setup(), and System().