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liblcf
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#include <rpg_chipset.h>
Collaboration diagram for RPG::Chipset:Public Types | |
| enum | AnimType { AnimType_reciprocating = 0, AnimType_cyclic = 1 } |
Public Member Functions | |
| Chipset () | |
| void | Init () |
Public Attributes | |
| int | ID |
| std::string | name |
| std::string | chipset_name |
| std::vector< int16_t > | terrain_data |
| std::vector< uint8_t > | passable_data_lower |
| std::vector< uint8_t > | passable_data_upper |
| int | animation_type |
| int | animation_speed |
Definition at line 21 of file rpg_chipset.h.
| Enumerator | |
|---|---|
| AnimType_reciprocating | |
| AnimType_cyclic | |
Definition at line 23 of file rpg_chipset.h.
| RPG::Chipset::Chipset | ( | ) |
Constructor.
Definition at line 15 of file rpg_chipset.cpp.
References animation_speed, animation_type, chipset_name, ID, Init(), and name.
Here is the call graph for this function:| void RPG::Chipset::Init | ( | ) |
Definition at line 185 of file rpg_setup.cpp.
Referenced by Chipset().
Here is the caller graph for this function:| int RPG::Chipset::animation_speed |
Definition at line 38 of file rpg_chipset.h.
Referenced by Chipset().
| int RPG::Chipset::animation_type |
Definition at line 37 of file rpg_chipset.h.
Referenced by Chipset().
| std::string RPG::Chipset::chipset_name |
Definition at line 33 of file rpg_chipset.h.
Referenced by Chipset().
| int RPG::Chipset::ID |
Definition at line 31 of file rpg_chipset.h.
Referenced by Chipset().
| std::string RPG::Chipset::name |
Definition at line 32 of file rpg_chipset.h.
Referenced by Chipset().
| std::vector<uint8_t> RPG::Chipset::passable_data_lower |
Definition at line 35 of file rpg_chipset.h.
| std::vector<uint8_t> RPG::Chipset::passable_data_upper |
Definition at line 36 of file rpg_chipset.h.
| std::vector<int16_t> RPG::Chipset::terrain_data |
Definition at line 34 of file rpg_chipset.h.