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liblcf
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Include dependency graph for ldb_animation.cpp:Go to the source code of this file.
Macros | |
| #define | LCF_CHUNK_SUFFIX LDB_Reader |
| #define | LCF_CURRENT_STRUCT Animation |
Functions | |
| LCF_STRUCT_TYPED_FIELD (std::string, name) | |
| LCF_STRUCT_TYPED_FIELD (std::string, animation_name) | |
| LCF_STRUCT_TYPED_FIELD (int, unknown_03) | |
| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::AnimationTiming >, timings) | |
| LCF_STRUCT_TYPED_FIELD (int, scope) | |
| LCF_STRUCT_TYPED_FIELD (int, position) | |
| LCF_STRUCT_TYPED_FIELD (std::vector< RPG::AnimationFrame >, frames) | |
| #define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_animation.cpp.
| #define LCF_CURRENT_STRUCT Animation |
Definition at line 17 of file ldb_animation.cpp.
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| animation_name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| unknown_03 | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::vector< RPG::AnimationTiming > | , |
| timings | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| scope | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| position | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::vector< RPG::AnimationFrame > | , |
| frames | |||
| ) |