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liblcf
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Include dependency graph for ldb_terrain.cpp:Go to the source code of this file.
Macros | |
| #define | LCF_CHUNK_SUFFIX LDB_Reader |
| #define | LCF_CURRENT_STRUCT Terrain |
Functions | |
| LCF_STRUCT_TYPED_FIELD (std::string, name) | |
| LCF_STRUCT_TYPED_FIELD (int, damage) | |
| LCF_STRUCT_TYPED_FIELD (int, encounter_rate) | |
| LCF_STRUCT_TYPED_FIELD (std::string, background_name) | |
| LCF_STRUCT_TYPED_FIELD (bool, boat_pass) | |
| LCF_STRUCT_TYPED_FIELD (bool, ship_pass) | |
| LCF_STRUCT_TYPED_FIELD (bool, airship_pass) | |
| LCF_STRUCT_TYPED_FIELD (bool, airship_land) | |
| LCF_STRUCT_TYPED_FIELD (int, bush_depth) | |
| LCF_STRUCT_TYPED_FIELD (RPG::Sound, footstep) | |
| LCF_STRUCT_TYPED_FIELD (bool, on_damage_se) | |
| LCF_STRUCT_TYPED_FIELD (int, background_type) | |
| LCF_STRUCT_TYPED_FIELD (std::string, background_a_name) | |
| LCF_STRUCT_TYPED_FIELD (bool, background_a_scrollh) | |
| LCF_STRUCT_TYPED_FIELD (bool, background_a_scrollv) | |
| LCF_STRUCT_TYPED_FIELD (int, background_a_scrollh_speed) | |
| LCF_STRUCT_TYPED_FIELD (int, background_a_scrollv_speed) | |
| LCF_STRUCT_TYPED_FIELD (bool, background_b) | |
| LCF_STRUCT_TYPED_FIELD (std::string, background_b_name) | |
| LCF_STRUCT_TYPED_FIELD (bool, background_b_scrollh) | |
| LCF_STRUCT_TYPED_FIELD (bool, background_b_scrollv) | |
| LCF_STRUCT_TYPED_FIELD (int, background_b_scrollh_speed) | |
| LCF_STRUCT_TYPED_FIELD (int, background_b_scrollv_speed) | |
| LCF_STRUCT_TYPED_FIELD (RPG::Terrain::Flags, special_flags) | |
| LCF_STRUCT_TYPED_FIELD (int, special_back_party) | |
| LCF_STRUCT_TYPED_FIELD (int, special_back_enemies) | |
| LCF_STRUCT_TYPED_FIELD (int, special_lateral_party) | |
| LCF_STRUCT_TYPED_FIELD (int, special_lateral_enemies) | |
| LCF_STRUCT_TYPED_FIELD (int, grid_location) | |
| LCF_STRUCT_TYPED_FIELD (int, grid_a) | |
| LCF_STRUCT_TYPED_FIELD (int, grid_b) | |
| LCF_STRUCT_TYPED_FIELD (int, grid_c) | |
| #define LCF_CHUNK_SUFFIX LDB_Reader |
Definition at line 16 of file ldb_terrain.cpp.
| #define LCF_CURRENT_STRUCT Terrain |
Definition at line 17 of file ldb_terrain.cpp.
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| damage | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| encounter_rate | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| background_name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| boat_pass | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| ship_pass | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| airship_pass | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| airship_land | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| bush_depth | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | RPG::Sound | , |
| footstep | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| on_damage_se | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| background_type | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| background_a_name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| background_a_scrollh | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| background_a_scrollv | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| background_a_scrollh_speed | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| background_a_scrollv_speed | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| background_b | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | std::string | , |
| background_b_name | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| background_b_scrollh | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | bool | , |
| background_b_scrollv | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| background_b_scrollh_speed | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| background_b_scrollv_speed | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | RPG::Terrain::Flags | , |
| special_flags | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| special_back_party | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| special_back_enemies | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| special_lateral_party | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| special_lateral_enemies | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| grid_location | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| grid_a | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| grid_b | |||
| ) |
| LCF_STRUCT_TYPED_FIELD | ( | int | , |
| grid_c | |||
| ) |