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| A type representing an atomic integer value. It is a struct so people don't accidentally use numeric operations on it | |
| Fields shared by every event | |
| Game controller axis motion event structure (event.caxis.*) | |
| Game controller button event structure (event.cbutton.*) | |
| Controller device event structure (event.cdevice.*) | |
| The structure that defines a display mode | |
| Dollar Gesture Event (event.dgesture.*) | |
| An event used to request a file open by the system (event.drop.*) This event is disabled by default, you can enable it with SDL_EventState() | |
| General event structure | |
| A structure containing a template for a Condition effect | |
| A structure containing a template for a Constant effect | |
| A structure containing a template for the SDL_HAPTIC_CUSTOM effect | |
| Structure that represents a haptic direction | |
| The generic template for any haptic effect | |
| A structure containing a template for a Left/Right effect | |
| A structure containing a template for a Periodic effect | |
| A structure containing a template for a Ramp effect | |
| Joystick axis motion event structure (event.jaxis.*) | |
| Joystick trackball motion event structure (event.jball.*) | |
| Joystick button event structure (event.jbutton.*) | |
| Joystick device event structure (event.jdevice.*) | |
| Joystick hat position change event structure (event.jhat.*) | |
| Keyboard button event structure (event.key.*) | |
| The SDL keysym structure, used in key events | |
| Individual button data | |
| RGB value used in a message box color scheme | |
| A set of colors to use for message box dialogs | |
| MessageBox structure containing title, text, window, etc | |
| Mouse button event structure (event.button.*) | |
| Mouse motion event structure (event.motion.*) | |
| Mouse wheel event structure (event.wheel.*) | |
| Multiple Finger Gesture Event (event.mgesture.*) | |
| OS Specific event | |
| The structure that defines a point | |
| The "quit requested" event | |
| A rectangle, with the origin at the upper left | |
| Information on the capabilities of a render driver or context | |
| A collection of pixels used in software blitting | |
| A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with SDL_EventState() | |
| Keyboard text editing event structure (event.edit.*) | |
| Keyboard text input event structure (event.text.*) | |
| Touch finger event structure (event.tfinger.*) | |
| A user-defined event type (event.user.*) | |
| Information the version of SDL in use | |
| Window state change event data (event.window.*) | |
| A struct that tags the SDL_WindowShapeParams union with an enum describing the type of its contents | |
| A union containing parameters for shaped windows | |
1.8.5