| Class | Description |
|---|---|
| AxisChunk |
Extracts the local coordinate that will act
as a shape's axis that will be used by the mesh
info chunk.
|
| BooleanChunk |
A boolean chunk is true if it is present otherwise
there is no chunk and that represents false.
|
| BoundingBoxChunk |
Loads the bounding box for keyframer of mesh.
|
| CameraChunk |
Loads percentage values from binary data representing them.
|
| Chunk |
The base class for all chunks.
|
| ColorChunk |
Loads colors from binary data representing them.
|
| FacesDescriptionChunk |
This chunk describes all the triangles that make up a mesh.
|
| FacesMaterialChunk |
FacesMaterialsChunk contains the materials information
from the 3ds file.
|
| FloatChunk |
These have no subchunks.
|
| FramesChunk |
This chunk specifies the beginning and end frames.
|
| FramesDescriptionChunk |
This chunk contains the name of the object
the frames belong to and the parameters and
hierarchy information for it.
|
| GlobalColorChunk |
Loads colors from binary data representing them.
|
| HierarchyInfoChunk |
A HierarchyInfoChunk stores information about
where an object belong in a hierarchy of object that
have animations which may or may not be related.
|
| KeyFramerInfoChunk |
A KeyFramerInfoChunk stores information about things
that happen to meshes: Position information, rotation
information, scale information, pivot information
and frame information.
|
| LightChunk |
Lights to be placed in a scene.
|
| MaterialChunk |
Loads material chunks with ambient, diffuse and specular colors,
shininess, transparency, two sidedness and texture.
|
| NamedObjectChunk |
Loads information about a named object: Cameras, meshes and lights
|
| PercentageChunk |
Loads percentage values from binary data representing them.
|
| PivotChunk |
Loads the pivot for a mesh.
|
| PositionChunk |
Loads the position of a mesh as defined in the 3ds file.
|
| RotationChunk |
Extracts the rotation information from the 3ds file.
|
| ScaleChunk |
Extracts scale information from the 3ds file which
is then used by the mesh info chunk to construct a
animation.
|
| SmoothingChunk |
This chunk is used to generate normals for a mesh according
to the data in the smoothing groups chunk.
|
| SpotLightChunk |
SpotLights to be placed in a scene.
|
| StringChunk |
These have no subchunks.
|
| TextureChunk |
Loads percentage values from binary data representing them.
|
| Vertex2ListChunk |
Reads a list of x,y points that will be used
later for texture mapping.
|
| Vertex3ListChunk |
Reads and store x,y,z vertex coordinates.
|
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