module SFInput:sig..end
type t
val isKeyDown : input:t -> key:SFKey.t -> boolval isMouseButtonDown : input:t -> button:SFEvent.mouse_button -> boolval getMousePos : input:t -> int * intval isJoystickButtonDown : input:t -> joyId:int -> button:int -> boolval getJoystickAxis : input:t -> joyId:int -> axis:SFEvent.joy_axis -> float