- b - Variable in class com.bulletphysics.collision.broadphase.Dbvt.sStkNN
-
- backup_closest(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.SimplexSolverInterface
-
- backup_closest(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- barycentricCoords - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
-
- basis - Variable in class com.bulletphysics.linearmath.Transform
-
Rotation matrix of this Transform.
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.ConeShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.CylinderShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.CylinderShapeX
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.CylinderShapeZ
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- batchedUnitVectorGetSupportingVertexWithoutMargin(Vector3f[], Vector3f[], int) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- bIsFrontWheel - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- bIsFrontWheel - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfoConstructionInfo
-
- bJ - Variable in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
-
- bounce - Variable in class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
-
- BoxShape - Class in com.bulletphysics.collision.shapes
-
BoxShape is a box primitive around the origin, its sides axis aligned with length
specified by half extents, in local shape coordinates.
- BoxShape(Vector3f) - Constructor for class com.bulletphysics.collision.shapes.BoxShape
-
- brake - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- BroadphaseInterface - Class in com.bulletphysics.collision.broadphase
-
BroadphaseInterface for AABB overlapping object pairs.
- BroadphaseInterface() - Constructor for class com.bulletphysics.collision.broadphase.BroadphaseInterface
-
- BroadphaseNativeType - Enum in com.bulletphysics.collision.broadphase
-
Dispatcher uses these types.
- BroadphasePair - Class in com.bulletphysics.collision.broadphase
-
BroadphasePair class contains a pair of AABB-overlapping objects.
- BroadphasePair() - Constructor for class com.bulletphysics.collision.broadphase.BroadphasePair
-
- BroadphasePair(BroadphaseProxy, BroadphaseProxy) - Constructor for class com.bulletphysics.collision.broadphase.BroadphasePair
-
- broadphasePairSortPredicate - Static variable in class com.bulletphysics.collision.broadphase.BroadphasePair
-
- BroadphaseProxy - Class in com.bulletphysics.collision.broadphase
-
BroadphaseProxy is the main class that can be used with the Bullet broadphases.
- BroadphaseProxy() - Constructor for class com.bulletphysics.collision.broadphase.BroadphaseProxy
-
- BroadphaseProxy(Object, short, short) - Constructor for class com.bulletphysics.collision.broadphase.BroadphaseProxy
-
- BroadphaseProxy(Object, short, short, Object) - Constructor for class com.bulletphysics.collision.broadphase.BroadphaseProxy
-
- BU_Simplex1to4 - Class in com.bulletphysics.collision.shapes
-
BU_Simplex1to4 implements feature based and implicit simplex of up to 4 vertices
(tetrahedron, triangle, line, vertex).
- BU_Simplex1to4() - Constructor for class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- BU_Simplex1to4(Vector3f) - Constructor for class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- BU_Simplex1to4(Vector3f, Vector3f) - Constructor for class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- BU_Simplex1to4(Vector3f, Vector3f, Vector3f) - Constructor for class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- BU_Simplex1to4(Vector3f, Vector3f, Vector3f, Vector3f) - Constructor for class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- build(StridingMeshInterface, boolean, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- buildAndProcessIslands(Dispatcher, ObjectArrayList<CollisionObject>, SimulationIslandManager.IslandCallback) - Method in class com.bulletphysics.collision.dispatch.SimulationIslandManager
-
- buildHull(float) - Method in class com.bulletphysics.collision.shapes.ShapeHull
-
- buildIslands(Dispatcher, ObjectArrayList<CollisionObject>) - Method in class com.bulletphysics.collision.dispatch.SimulationIslandManager
-
- buildJacobian() - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- buildJacobian() - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- buildJacobian() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- buildJacobian() - Method in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
-
- buildJacobian() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- buildJacobian() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- buildJacobian() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- buildJacobianInt(RigidBody, RigidBody, Transform, Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- buildTriPlane() - Method in class com.bulletphysics.extras.gimpact.PrimitiveTriangle
-
- buildTriPlane(Vector4f) - Method in class com.bulletphysics.extras.gimpact.TriangleShapeEx
-
- BulletGlobals - Class in com.bulletphysics
-
Bullet global settings and constants.
- BulletGlobals() - Constructor for class com.bulletphysics.BulletGlobals
-
- BulletStats - Class in com.bulletphysics
-
Bullet statistics and profile support.
- BulletStats() - Constructor for class com.bulletphysics.BulletStats
-
- BvhSubtreeInfo - Class in com.bulletphysics.collision.shapes
-
BvhSubtreeInfo provides info to gather a subtree of limited size.
- BvhSubtreeInfo() - Constructor for class com.bulletphysics.collision.shapes.BvhSubtreeInfo
-
- BvhTriangleMeshShape - Class in com.bulletphysics.collision.shapes
-
BvhTriangleMeshShape is a static-triangle mesh shape with several optimizations,
such as bounding volume hierarchy.
- BvhTriangleMeshShape() - Constructor for class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- BvhTriangleMeshShape(StridingMeshInterface, boolean) - Constructor for class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- BvhTriangleMeshShape(StridingMeshInterface, boolean, boolean) - Constructor for class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- BvhTriangleMeshShape(StridingMeshInterface, boolean, Vector3f, Vector3f) - Constructor for class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
Optionally pass in a larger bvh aabb, used for quantization.
- BvhTriangleMeshShape(StridingMeshInterface, boolean, Vector3f, Vector3f, boolean) - Constructor for class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
Optionally pass in a larger bvh aabb, used for quantization.
- ByteBufferVertexData - Class in com.bulletphysics.collision.shapes
-
- ByteBufferVertexData() - Constructor for class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- cachedBC - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- cachedP1 - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- cachedP2 - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- cachedV - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- cachedValidClosest - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- calcAnchorPos() - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- calcNormal(Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- calcPenDepth(SimplexSolverInterface, ConvexShape, ConvexShape, Transform, Transform, Vector3f, Vector3f, Vector3f, IDebugDraw) - Method in class com.bulletphysics.collision.narrowphase.ConvexPenetrationDepthSolver
-
- calcPenDepth(SimplexSolverInterface, ConvexShape, ConvexShape, Transform, Transform, Vector3f, Vector3f, Vector3f, IDebugDraw) - Method in class com.bulletphysics.collision.narrowphase.GjkEpaPenetrationDepthSolver
-
- calcTimeOfImpact(Transform, Transform, Transform, Transform, ConvexCast.CastResult) - Method in class com.bulletphysics.collision.narrowphase.ConvexCast
-
Cast a convex against another convex object.
- calcTimeOfImpact(Transform, Transform, Transform, Transform, ConvexCast.CastResult) - Method in class com.bulletphysics.collision.narrowphase.GjkConvexCast
-
- calcTimeOfImpact(Transform, Transform, Transform, Transform, ConvexCast.CastResult) - Method in class com.bulletphysics.collision.narrowphase.SubsimplexConvexCast
-
- calculateAabbBruteForce(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
-
- calculateDiffAxisAngle(Transform, Transform, Vector3f, float[]) - Static method in class com.bulletphysics.linearmath.TransformUtil
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConeShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.dom.HeightfieldTerrainShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- calculateLocalInertia(float, Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- calculateOverlappingPairs(Dispatcher) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- calculateOverlappingPairs(Dispatcher) - Method in class com.bulletphysics.collision.broadphase.BroadphaseInterface
-
- calculateOverlappingPairs(Dispatcher) - Method in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- calculateOverlappingPairs(Dispatcher) - Method in class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- calculatePrincipalAxisTransform(float[], Transform, Vector3f) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
Computes the exact moment of inertia and the transform from the coordinate
system defined by the principal axes of the moment of inertia and the center
of mass to the current coordinate system.
- calculateTemporalAabb(Transform, Vector3f, Vector3f, float, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.collision.broadphase.CollisionAlgorithm
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.collision.dispatch.EmptyAlgorithm
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.collision.dispatch.SphereSphereCollisionAlgorithm
-
- calculateTimeOfImpact(CollisionObject, CollisionObject, DispatcherInfo, ManifoldResult) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- calculateTransforms() - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
Calcs global transform of the offsets.
- calculateTransforms() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- calculateVelocity(Transform, Transform, float, Vector3f, Vector3f) - Static method in class com.bulletphysics.linearmath.TransformUtil
-
- canJump() - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- capacity() - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- capacity() - Method in class com.bulletphysics.util.ObjectArrayList
-
- CapsuleShape - Class in com.bulletphysics.collision.shapes
-
CapsuleShape represents a capsule around the Y axis, there is also the
CapsuleShapeX aligned around the X axis and
CapsuleShapeZ around
the Z axis.
- CapsuleShape(float, float) - Constructor for class com.bulletphysics.collision.shapes.CapsuleShape
-
- CapsuleShapeX - Class in com.bulletphysics.collision.shapes
-
CapsuleShapeX represents a capsule around the X axis.
- CapsuleShapeX(float, float) - Constructor for class com.bulletphysics.collision.shapes.CapsuleShapeX
-
- CapsuleShapeZ - Class in com.bulletphysics.collision.shapes
-
CapsuleShapeZ represents a capsule around the Z axis.
- CapsuleShapeZ(float, float) - Constructor for class com.bulletphysics.collision.shapes.CapsuleShapeZ
-
- castRay(Vector3f, Vector3f, VehicleRaycasterResult) - Method in class com.bulletphysics.dynamics.vehicle.DefaultVehicleRaycaster
-
- castRay(Vector3f, Vector3f, VehicleRaycasterResult) - Method in class com.bulletphysics.dynamics.vehicle.VehicleRaycaster
-
- catchDegeneracies - Variable in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- Center(Vector3f) - Method in class com.bulletphysics.collision.broadphase.DbvtAabbMm
-
- centerOfMassOffset - Variable in class com.bulletphysics.linearmath.DefaultMotionState
-
Center of mass offset transform, used to adjust graphics world transform.
- centerOfMassPosition - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverBody
-
- CHARACTER_FILTER - Static variable in class com.bulletphysics.collision.broadphase.CollisionFilterGroups
-
- CHARACTER_OBJECT - Static variable in class com.bulletphysics.collision.dispatch.CollisionFlags
-
- chassisConnectionCS - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfoConstructionInfo
-
- chassisConnectionPointCS - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- checkCollideWith(CollisionObject) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- checkCollideWithOverride(CollisionObject) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- checkCollideWithOverride(CollisionObject) - Method in class com.bulletphysics.dynamics.RigidBody
-
- childMargin - Variable in class com.bulletphysics.collision.shapes.CompoundShapeChild
-
- childrenHasTransform() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- childrenHasTransform() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- childrenHasTransform() - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
If true, then its children must get transforms.
- childs - Variable in class com.bulletphysics.collision.broadphase.Dbvt.Node
-
- childShape - Variable in class com.bulletphysics.collision.shapes.CompoundShapeChild
-
- childShapeType - Variable in class com.bulletphysics.collision.shapes.CompoundShapeChild
-
- Classify(Vector3f, float, int) - Method in class com.bulletphysics.collision.broadphase.DbvtAabbMm
-
- cleanCurrentThread() - Static method in class com.bulletphysics.BulletGlobals
-
Cleans all current thread specific settings and caches.
- cleanCurrentThread() - Static method in class com.bulletphysics.util.ArrayPool
-
- cleanCurrentThread() - Static method in class com.bulletphysics.util.ObjectPool
-
- cleanOverlappingPair(BroadphasePair, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- cleanOverlappingPair(BroadphasePair, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCache
-
- cleanProxyFromPairs(BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- cleanProxyFromPairs(BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCache
-
- cleanupMemory() - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- clear() - Method in class com.bulletphysics.collision.broadphase.Dbvt
-
- clear() - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- clear() - Method in class com.bulletphysics.util.IntArrayList
-
- clear() - Method in class com.bulletphysics.util.ObjectArrayList
-
- clearCache() - Method in class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm
-
- clearForces() - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- clearForces() - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- clearForces() - Method in class com.bulletphysics.dynamics.RigidBody
-
- clearForces() - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- clearHullFlag(int) - Method in class com.bulletphysics.linearmath.convexhull.HullDesc
-
- clearManifold(PersistentManifold) - Method in class com.bulletphysics.collision.broadphase.Dispatcher
-
- clearManifold(PersistentManifold) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- clearManifold() - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- clearUserCache(ManifoldPoint) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- clientInfo - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- clientObject - Variable in class com.bulletphysics.collision.broadphase.BroadphaseProxy
-
- clip_triangle(PrimitiveTriangle, ObjectArrayList<Vector3f>) - Method in class com.bulletphysics.extras.gimpact.PrimitiveTriangle
-
Clips the triangle against this.
- clippedInvContactDotSuspension - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- Clock - Class in com.bulletphysics.linearmath
-
Clock is a portable basic clock that measures accurate time in seconds, use for profiling.
- Clock() - Constructor for class com.bulletphysics.linearmath.Clock
-
Creates a new clock and resets it.
- clone(Dbvt) - Method in class com.bulletphysics.collision.broadphase.Dbvt
-
- clone(Dbvt, Dbvt.IClone) - Method in class com.bulletphysics.collision.broadphase.Dbvt
-
- CloneLeaf(Dbvt.Node) - Method in class com.bulletphysics.collision.broadphase.Dbvt.IClone
-
- closest(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.SimplexSolverInterface
-
- closest(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
Return/calculate the closest vertex.
- closestAxis4(Vector4f) - Static method in class com.bulletphysics.linearmath.VectorUtil
-
- closestHitFraction - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ConvexResultCallback
-
- closestHitFraction - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback
-
- closestPointOnSimplex - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
-
- closestPtPointTetrahedron(Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, VoronoiSimplexSolver.SubSimplexClosestResult) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- closestPtPointTriangle(Vector3f, Vector3f, Vector3f, Vector3f, VoronoiSimplexSolver.SubSimplexClosestResult) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- collide(Dispatcher) - Method in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- collide(ConvexShape, Transform, ConvexShape, Transform, float, GjkEpaSolver.Results) - Method in class com.bulletphysics.collision.narrowphase.GjkEpaSolver
-
- collideKDOP(Dbvt.Node, Vector3f[], float[], int, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideOCL(Dbvt.Node, Vector3f[], float[], Vector3f, int, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideOCL(Dbvt.Node, Vector3f[], float[], Vector3f, int, Dbvt.ICollide, boolean) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideRAY(Dbvt.Node, Vector3f, Vector3f, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideTT(Dbvt.Node, Dbvt.Node, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideTT(Dbvt.Node, Dbvt.Node, Transform, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideTT(Dbvt.Node, Transform, Dbvt.Node, Transform, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideTU(Dbvt.Node, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- collideTV(Dbvt.Node, DbvtAabbMm, Dbvt.ICollide) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- CollisionAlgorithm - Class in com.bulletphysics.collision.broadphase
-
Collision algorithm for handling narrowphase or midphase collision detection
between two collision object types.
- CollisionAlgorithm() - Constructor for class com.bulletphysics.collision.broadphase.CollisionAlgorithm
-
- CollisionAlgorithmConstructionInfo - Class in com.bulletphysics.collision.broadphase
-
Construction information for collision algorithms.
- CollisionAlgorithmConstructionInfo() - Constructor for class com.bulletphysics.collision.broadphase.CollisionAlgorithmConstructionInfo
-
- CollisionAlgorithmCreateFunc - Class in com.bulletphysics.collision.dispatch
-
Used by the CollisionDispatcher to register and create instances for CollisionAlgorithm.
- CollisionAlgorithmCreateFunc() - Constructor for class com.bulletphysics.collision.dispatch.CollisionAlgorithmCreateFunc
-
- CollisionConfiguration - Class in com.bulletphysics.collision.dispatch
-
CollisionConfiguration allows to configure Bullet default collision algorithms.
- CollisionConfiguration() - Constructor for class com.bulletphysics.collision.dispatch.CollisionConfiguration
-
- CollisionDispatcher - Class in com.bulletphysics.collision.dispatch
-
CollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
- CollisionDispatcher(CollisionConfiguration) - Constructor for class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- collisionFilterGroup - Variable in class com.bulletphysics.collision.broadphase.BroadphaseProxy
-
- collisionFilterGroup - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ConvexResultCallback
-
- collisionFilterGroup - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback
-
- CollisionFilterGroups - Class in com.bulletphysics.collision.broadphase
-
Common collision filter groups.
- CollisionFilterGroups() - Constructor for class com.bulletphysics.collision.broadphase.CollisionFilterGroups
-
- collisionFilterMask - Variable in class com.bulletphysics.collision.broadphase.BroadphaseProxy
-
- collisionFilterMask - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ConvexResultCallback
-
- collisionFilterMask - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback
-
- CollisionFlags - Class in com.bulletphysics.collision.dispatch
-
Flags for collision objects.
- CollisionFlags() - Constructor for class com.bulletphysics.collision.dispatch.CollisionFlags
-
- CollisionObject - Class in com.bulletphysics.collision.dispatch
-
CollisionObject can be used to manage collision detection objects.
- CollisionObject() - Constructor for class com.bulletphysics.collision.dispatch.CollisionObject
-
- collisionObject - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.LocalRayResult
-
- collisionObject - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback
-
- CollisionObjectType - Enum in com.bulletphysics.collision.dispatch
-
Collision object type.
- CollisionShape - Class in com.bulletphysics.collision.shapes
-
CollisionShape class provides an interface for collision shapes that can be
shared among
CollisionObjects.
- CollisionShape() - Constructor for class com.bulletphysics.collision.shapes.CollisionShape
-
- collisionShape - Variable in class com.bulletphysics.dynamics.RigidBodyConstructionInfo
-
- CollisionWorld - Class in com.bulletphysics.collision.dispatch
-
CollisionWorld is interface and container for the collision detection.
- CollisionWorld(Dispatcher, BroadphaseInterface, CollisionConfiguration) - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld
-
This constructor doesn't own the dispatcher and paircache/broadphase.
- CollisionWorld.ClosestConvexResultCallback - Class in com.bulletphysics.collision.dispatch
-
- CollisionWorld.ClosestConvexResultCallback(Vector3f, Vector3f) - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestConvexResultCallback
-
- CollisionWorld.ClosestRayResultCallback - Class in com.bulletphysics.collision.dispatch
-
- CollisionWorld.ClosestRayResultCallback(Vector3f, Vector3f) - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestRayResultCallback
-
- CollisionWorld.ConvexResultCallback - Class in com.bulletphysics.collision.dispatch
-
- CollisionWorld.ConvexResultCallback() - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld.ConvexResultCallback
-
- CollisionWorld.LocalConvexResult - Class in com.bulletphysics.collision.dispatch
-
- CollisionWorld.LocalConvexResult(CollisionObject, CollisionWorld.LocalShapeInfo, Vector3f, Vector3f, float) - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld.LocalConvexResult
-
- CollisionWorld.LocalRayResult - Class in com.bulletphysics.collision.dispatch
-
- CollisionWorld.LocalRayResult(CollisionObject, CollisionWorld.LocalShapeInfo, Vector3f, float) - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld.LocalRayResult
-
- CollisionWorld.LocalShapeInfo - Class in com.bulletphysics.collision.dispatch
-
LocalShapeInfo gives extra information for complex shapes.
- CollisionWorld.LocalShapeInfo() - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld.LocalShapeInfo
-
- CollisionWorld.RayResultCallback - Class in com.bulletphysics.collision.dispatch
-
RayResultCallback is used to report new raycast results.
- CollisionWorld.RayResultCallback() - Constructor for class com.bulletphysics.collision.dispatch.CollisionWorld.RayResultCallback
-
- com.bulletphysics - package com.bulletphysics
-
Contains global variables and callbacks.
- com.bulletphysics.collision.broadphase - package com.bulletphysics.collision.broadphase
-
Broadphase collision code for fast determining of overlapping pairs.
- com.bulletphysics.collision.dispatch - package com.bulletphysics.collision.dispatch
-
Dispatching code for collisions between various shapes.
- com.bulletphysics.collision.narrowphase - package com.bulletphysics.collision.narrowphase
-
Narrow-phase collision.
- com.bulletphysics.collision.shapes - package com.bulletphysics.collision.shapes
-
Collision shapes.
- com.bulletphysics.dom - package com.bulletphysics.dom
-
- com.bulletphysics.dynamics - package com.bulletphysics.dynamics
-
DynamicsWorld and RigidBody.
- com.bulletphysics.dynamics.character - package com.bulletphysics.dynamics.character
-
- com.bulletphysics.dynamics.constraintsolver - package com.bulletphysics.dynamics.constraintsolver
-
Constraints and solvers.
- com.bulletphysics.dynamics.vehicle - package com.bulletphysics.dynamics.vehicle
-
- com.bulletphysics.extras.gimpact - package com.bulletphysics.extras.gimpact
-
Provides support for moving concave triangle meshes.
- com.bulletphysics.linearmath - package com.bulletphysics.linearmath
-
Vector math library.
- com.bulletphysics.linearmath.convexhull - package com.bulletphysics.linearmath.convexhull
-
Convex Hull library for converting point clouds to polygonal representation.
- com.bulletphysics.util - package com.bulletphysics.util
-
Java-specific utility classes.
- combinedFriction - Variable in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- combinedRestitution - Variable in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- CompoundCollisionAlgorithm - Class in com.bulletphysics.collision.dispatch
-
CompoundCollisionAlgorithm supports collision between
CompoundShapes and
other collision shapes.
- CompoundCollisionAlgorithm() - Constructor for class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm
-
- CompoundCollisionAlgorithm.CreateFunc - Class in com.bulletphysics.collision.dispatch
-
- CompoundCollisionAlgorithm.CreateFunc() - Constructor for class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm.CreateFunc
-
- CompoundCollisionAlgorithm.SwappedCreateFunc - Class in com.bulletphysics.collision.dispatch
-
- CompoundCollisionAlgorithm.SwappedCreateFunc() - Constructor for class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm.SwappedCreateFunc
-
- CompoundShape - Class in com.bulletphysics.collision.shapes
-
- CompoundShape() - Constructor for class com.bulletphysics.collision.shapes.CompoundShape
-
- CompoundShapeChild - Class in com.bulletphysics.collision.shapes
-
Compound shape child.
- CompoundShapeChild() - Constructor for class com.bulletphysics.collision.shapes.CompoundShapeChild
-
- compute_points(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.narrowphase.SimplexSolverInterface
-
- compute_points(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- computeAngularImpulseDenominator(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- computeImpulseDenominator(Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- ConcaveShape - Class in com.bulletphysics.collision.shapes
-
ConcaveShape class provides an interface for non-moving (static) concave shapes.
- ConcaveShape() - Constructor for class com.bulletphysics.collision.shapes.ConcaveShape
-
- ConeShape - Class in com.bulletphysics.collision.shapes
-
ConeShape implements a cone shape primitive, centered around the origin and
aligned with the Y axis.
- ConeShape(float, float) - Constructor for class com.bulletphysics.collision.shapes.ConeShape
-
- ConeShapeX - Class in com.bulletphysics.collision.shapes
-
ConeShape implements a cone shape, around the X axis.
- ConeShapeX(float, float) - Constructor for class com.bulletphysics.collision.shapes.ConeShapeX
-
- ConeShapeZ - Class in com.bulletphysics.collision.shapes
-
ConeShape implements a cone shape, around the Z axis.
- ConeShapeZ(float, float) - Constructor for class com.bulletphysics.collision.shapes.ConeShapeZ
-
- ConeTwistConstraint - Class in com.bulletphysics.dynamics.constraintsolver
-
ConeTwistConstraint can be used to simulate ragdoll joints (upper arm, leg etc).
- ConeTwistConstraint() - Constructor for class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- ConeTwistConstraint(RigidBody, RigidBody, Transform, Transform) - Constructor for class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- ConeTwistConstraint(RigidBody, Transform) - Constructor for class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- ConstraintPersistentData - Class in com.bulletphysics.dynamics.constraintsolver
-
Stores some extra information to each contact point.
- ConstraintPersistentData() - Constructor for class com.bulletphysics.dynamics.constraintsolver.ConstraintPersistentData
-
- ConstraintSolver - Class in com.bulletphysics.dynamics.constraintsolver
-
Abstract class for constraint solvers.
- ConstraintSolver() - Constructor for class com.bulletphysics.dynamics.constraintsolver.ConstraintSolver
-
- constraintType - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- contactAdded(ManifoldPoint, CollisionObject, int, int, CollisionObject, int, int) - Method in class com.bulletphysics.ContactAddedCallback
-
- ContactAddedCallback - Class in com.bulletphysics
-
Called when contact has been created between two collision objects.
- ContactAddedCallback() - Constructor for class com.bulletphysics.ContactAddedCallback
-
- ContactConstraint - Class in com.bulletphysics.dynamics.constraintsolver
-
Functions for resolving contacts.
- ContactConstraint() - Constructor for class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
- contactDestroyed(Object) - Method in class com.bulletphysics.ContactDestroyedCallback
-
- ContactDestroyedCallback - Class in com.bulletphysics
-
Called when contact has been destroyed between two collision objects.
- ContactDestroyedCallback() - Constructor for class com.bulletphysics.ContactDestroyedCallback
-
- contactNormal - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- contactNormalWS - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo.RaycastInfo
-
- contactPointWS - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo.RaycastInfo
-
- contactProcessed(ManifoldPoint, Object, Object) - Method in class com.bulletphysics.ContactProcessedCallback
-
- ContactProcessedCallback - Class in com.bulletphysics
-
Called when existing contact between two collision objects has been processed.
- ContactProcessedCallback() - Constructor for class com.bulletphysics.ContactProcessedCallback
-
- contactSolverFunc - Variable in class com.bulletphysics.dynamics.constraintsolver.ConstraintPersistentData
-
- ContactSolverFunc - Class in com.bulletphysics.dynamics.constraintsolver
-
Contact solving function.
- ContactSolverFunc() - Constructor for class com.bulletphysics.dynamics.constraintsolver.ContactSolverFunc
-
- ContactSolverInfo - Class in com.bulletphysics.dynamics.constraintsolver
-
Current state of contact solver.
- ContactSolverInfo() - Constructor for class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
-
- ContactSolverInfo(ContactSolverInfo) - Constructor for class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
-
- contactSolverType - Variable in class com.bulletphysics.dynamics.RigidBody
-
- Contain(DbvtAabbMm) - Method in class com.bulletphysics.collision.broadphase.DbvtAabbMm
-
- CONVEX_DISTANCE_MARGIN - Static variable in class com.bulletphysics.BulletGlobals
-
- ConvexCast - Class in com.bulletphysics.collision.narrowphase
-
ConvexCast is an interface for casting.
- ConvexCast() - Constructor for class com.bulletphysics.collision.narrowphase.ConvexCast
-
- ConvexCast.CastResult - Class in com.bulletphysics.collision.narrowphase
-
RayResult stores the closest result.
- ConvexCast.CastResult() - Constructor for class com.bulletphysics.collision.narrowphase.ConvexCast.CastResult
-
- ConvexConcaveCollisionAlgorithm - Class in com.bulletphysics.collision.dispatch
-
ConvexConcaveCollisionAlgorithm supports collision between convex shapes
and (concave) trianges meshes.
- ConvexConcaveCollisionAlgorithm() - Constructor for class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm
-
- ConvexConcaveCollisionAlgorithm.CreateFunc - Class in com.bulletphysics.collision.dispatch
-
- ConvexConcaveCollisionAlgorithm.CreateFunc() - Constructor for class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm.CreateFunc
-
- ConvexConcaveCollisionAlgorithm.SwappedCreateFunc - Class in com.bulletphysics.collision.dispatch
-
- ConvexConcaveCollisionAlgorithm.SwappedCreateFunc() - Constructor for class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm.SwappedCreateFunc
-
- ConvexConvexAlgorithm - Class in com.bulletphysics.collision.dispatch
-
ConvexConvexAlgorithm collision algorithm implements time of impact, convex
closest points and penetration depth calculations.
- ConvexConvexAlgorithm() - Constructor for class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm
-
- ConvexConvexAlgorithm.CreateFunc - Class in com.bulletphysics.collision.dispatch
-
- ConvexConvexAlgorithm.CreateFunc(SimplexSolverInterface, ConvexPenetrationDepthSolver) - Constructor for class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm.CreateFunc
-
- convexFromWorld - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestConvexResultCallback
-
- ConvexHullShape - Class in com.bulletphysics.collision.shapes
-
ConvexHullShape implements an implicit convex hull of an array of vertices.
- ConvexHullShape(ObjectArrayList<Vector3f>) - Constructor for class com.bulletphysics.collision.shapes.ConvexHullShape
-
TODO: This constructor optionally takes in a pointer to points.
- ConvexInternalShape - Class in com.bulletphysics.collision.shapes
-
ConvexInternalShape is an internal base class, shared by most convex shape implementations.
- ConvexInternalShape() - Constructor for class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- ConvexPenetrationDepthSolver - Class in com.bulletphysics.collision.narrowphase
-
ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
- ConvexPenetrationDepthSolver() - Constructor for class com.bulletphysics.collision.narrowphase.ConvexPenetrationDepthSolver
-
- ConvexPlaneCollisionAlgorithm - Class in com.bulletphysics.collision.dispatch
-
ConvexPlaneCollisionAlgorithm provides convex/plane collision detection.
- ConvexPlaneCollisionAlgorithm() - Constructor for class com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm
-
- ConvexPlaneCollisionAlgorithm.CreateFunc - Class in com.bulletphysics.collision.dispatch
-
- ConvexPlaneCollisionAlgorithm.CreateFunc() - Constructor for class com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm.CreateFunc
-
- convexShape - Variable in class com.bulletphysics.collision.narrowphase.TriangleConvexcastCallback
-
- ConvexShape - Class in com.bulletphysics.collision.shapes
-
ConvexShape is an abstract shape class.
- ConvexShape() - Constructor for class com.bulletphysics.collision.shapes.ConvexShape
-
- convexShapeFrom - Variable in class com.bulletphysics.collision.narrowphase.TriangleConvexcastCallback
-
- convexShapeTo - Variable in class com.bulletphysics.collision.narrowphase.TriangleConvexcastCallback
-
- convexSweepTest(ConvexShape, Transform, Transform, CollisionWorld.ConvexResultCallback) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
convexTest performs a swept convex cast on all objects in the
CollisionWorld, and calls the resultCallback
This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
- convexSweepTest(ConvexShape, Transform, Transform, CollisionWorld.ConvexResultCallback, float) - Method in class com.bulletphysics.collision.dispatch.GhostObject
-
- convexToWorld - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestConvexResultCallback
-
- copy_from(TriangleContact) - Method in class com.bulletphysics.extras.gimpact.TriangleContact
-
- countLeaves(Dbvt.Node) - Static method in class com.bulletphysics.collision.broadphase.Dbvt
-
- CProfileIterator - Class in com.bulletphysics.linearmath
-
Iterator to navigate through profile tree.
- CProfileManager - Class in com.bulletphysics.linearmath
-
Manager for the profile system.
- CProfileManager() - Constructor for class com.bulletphysics.linearmath.CProfileManager
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.CollisionAlgorithmCreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm.CreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm.SwappedCreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm.CreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm.SwappedCreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm.CreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm.CreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.EmptyAlgorithm.CreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.collision.dispatch.SphereSphereCollisionAlgorithm.CreateFunc
-
- createCollisionAlgorithm(CollisionAlgorithmConstructionInfo, CollisionObject, CollisionObject) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm.CreateFunc
-
- createConvexHull(HullDesc, HullResult) - Method in class com.bulletphysics.linearmath.convexhull.HullLibrary
-
Converts point cloud to polygonal representation.
- createProxy(Vector3f, Vector3f, BroadphaseNativeType, Object, short, short, Dispatcher, Object) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- createProxy(Vector3f, Vector3f, BroadphaseNativeType, Object, short, short, Dispatcher, Object) - Method in class com.bulletphysics.collision.broadphase.BroadphaseInterface
-
- createProxy(Vector3f, Vector3f, BroadphaseNativeType, Object, short, short, Dispatcher, Object) - Method in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- createProxy(Vector3f, Vector3f, BroadphaseNativeType, Object, short, short, Dispatcher, Object) - Method in class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- cross3(Vector3f, Vector4f, Vector4f) - Static method in class com.bulletphysics.linearmath.VectorUtil
-
- curIter - Variable in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- currentLimit - Variable in class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
-
- currentLimitError - Variable in class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
-
- CUSTOM_MATERIAL_CALLBACK - Static variable in class com.bulletphysics.collision.dispatch.CollisionFlags
-
- CylinderShape - Class in com.bulletphysics.collision.shapes
-
CylinderShape class implements a cylinder shape primitive, centered around
the origin.
- CylinderShape(Vector3f) - Constructor for class com.bulletphysics.collision.shapes.CylinderShape
-
- CylinderShapeX - Class in com.bulletphysics.collision.shapes
-
Cylinder shape around the X axis.
- CylinderShapeX(Vector3f) - Constructor for class com.bulletphysics.collision.shapes.CylinderShapeX
-
- CylinderShapeZ - Class in com.bulletphysics.collision.shapes
-
Cylinder shape around the Z axis.
- CylinderShapeZ(Vector3f) - Constructor for class com.bulletphysics.collision.shapes.CylinderShapeZ
-
- gAddedPairs - Static variable in class com.bulletphysics.BulletStats
-
- GEN_clamped(float, float, float) - Static method in class com.bulletphysics.linearmath.MiscUtil
-
- Generic6DofConstraint - Class in com.bulletphysics.dynamics.constraintsolver
-
Generic6DofConstraint between two rigidbodies each with a pivot point that descibes
the axis location in local space.
- Generic6DofConstraint() - Constructor for class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- Generic6DofConstraint(RigidBody, RigidBody, Transform, Transform, boolean) - Constructor for class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- GeometryUtil - Class in com.bulletphysics.linearmath
-
GeometryUtil helper class provides a few methods to convert between plane
equations and vertices.
- GeometryUtil() - Constructor for class com.bulletphysics.linearmath.GeometryUtil
-
- get(Class) - Static method in class com.bulletphysics.util.ArrayPool
-
Returns per-thread array pool for given type, or create one if it doesn't exist.
- get(int) - Method in class com.bulletphysics.util.FloatArrayList
-
- get(int) - Method in class com.bulletphysics.util.IntArrayList
-
- get(int) - Method in class com.bulletphysics.util.ObjectArrayList
-
- get() - Method in class com.bulletphysics.util.ObjectPool
-
Returns instance from pool, or create one if pool is empty.
- get(Class<T>) - Static method in class com.bulletphysics.util.ObjectPool
-
Returns per-thread object pool for given type, or create one if it doesn't exist.
- get() - Method in class com.bulletphysics.util.StackList
-
Returns instance from stack pool, or create one if not present.
- get_edge_plane(int, Vector4f) - Method in class com.bulletphysics.extras.gimpact.PrimitiveTriangle
-
Calcs the plane which is paralele to the edge and perpendicular to the triangle plane.
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version.
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version.
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.CylinderShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.dom.HeightfieldTerrainShape
-
- getAabb(Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
If the Bounding box is not updated, then this class attemps to calculate it.
- getAabb(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.extras.gimpact.TriangleShapeEx
-
- getAabbMax(int) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- getAabbMin(int) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- getAabbSlow(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- getAabbSlow(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- getAabbSlow(Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getAabbTree() - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getAction(int) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getAction(int) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getActivationState() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getAFrame(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- getAFrame(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.collision.broadphase.CollisionAlgorithm
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.collision.dispatch.EmptyAlgorithm
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.collision.dispatch.SphereSphereCollisionAlgorithm
-
- getAllContactManifolds(ObjectArrayList<PersistentManifold>) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- getAncorInA(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getAncorInB(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getAngDepth() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getAngle(int) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
Get the relative Euler angle.
- getAngle(Quat4f) - Static method in class com.bulletphysics.linearmath.QuaternionUtil
-
- getAngularDamping() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getAngularFactor() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getAngularMotionDisc() - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getAngularOnly() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getAngularSleepingThreshold() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getAngularVelocity(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getAppliedImpulse() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- getAtLeast(int) - Method in class com.bulletphysics.util.ArrayPool
-
Returns array that has same or greater length, or create one if not present
in the pool.
- getAxis(int, Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
Get the rotation axis in global coordinates.
- getBFrame(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- getBFrame(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getBody0() - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- getBody1() - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- getBoundingSphere(Vector3f, float[]) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getBroadphase() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- getBroadphaseAabb(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- getBroadphaseAabb(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.broadphase.BroadphaseInterface
-
- getBroadphaseAabb(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- getBroadphaseAabb(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- getBroadphaseHandle() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getBroadphaseProxy() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getBulletTriangle(int, TriangleShapeEx) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getBulletTriangle(int, TriangleShapeEx) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getBulletTriangle(int, TriangleShapeEx) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
- getCacheEntry(ManifoldPoint) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- getCalculatedTransformA(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
Gets the global transform of the offset for body A.
- getCalculatedTransformA(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getCalculatedTransformB(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
Gets the global transform of the offset for body B.
- getCalculatedTransformB(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getCcdMotionThreshold() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getCcdSquareMotionThreshold() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getCcdSweptSphereRadius() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getCenterOfMassPosition(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getCenterOfMassTransform(Transform) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getChassisWorldTransform(Transform) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getChildAabb(int, Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getChildAabb(int, Transform, Vector3f, Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
Retrieves the bound from a child.
- getChildList() - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getChildShape(int) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getChildShape() - Method in class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- getChildShape() - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getChildShape(int) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getChildShape(int) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getChildShape(int) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
Gets the children.
- getChildTransform(int, Transform) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getChildTransform(int) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getChildTransform(int) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getChildTransform(int) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
Gets the children transform.
- getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput, DiscreteCollisionDetectorInterface.Result, IDebugDraw) - Method in class com.bulletphysics.collision.narrowphase.DiscreteCollisionDetectorInterface
-
Give either closest points (distance > 0) or penetration (distance)
the normal always points from B towards A.
- getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput, DiscreteCollisionDetectorInterface.Result, IDebugDraw, boolean) - Method in class com.bulletphysics.collision.narrowphase.DiscreteCollisionDetectorInterface
-
Give either closest points (distance > 0) or penetration (distance)
the normal always points from B towards A.
- getClosestPoints(DiscreteCollisionDetectorInterface.ClosestPointInput, DiscreteCollisionDetectorInterface.Result, IDebugDraw, boolean) - Method in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- getCollisionAlgorithmCreateFunc(BroadphaseNativeType, BroadphaseNativeType) - Method in class com.bulletphysics.collision.dispatch.CollisionConfiguration
-
- getCollisionAlgorithmCreateFunc(BroadphaseNativeType, BroadphaseNativeType) - Method in class com.bulletphysics.collision.dispatch.DefaultCollisionConfiguration
-
- getCollisionConfiguration() - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- getCollisionFlags() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getCollisionObjectArray() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- getCollisionShape() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getCollisionWorld() - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getCompanionId() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getConeUpIndex() - Method in class com.bulletphysics.collision.shapes.ConeShape
-
- getConstraint(int) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getConstraint(int) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getConstraintRef(int) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getConstraintSolver() - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getConstraintSolver() - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getConstraintSolver() - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- getConstraintType() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- getContactAddedCallback() - Static method in class com.bulletphysics.BulletGlobals
-
- getContactBreakingThreshold() - Static method in class com.bulletphysics.BulletGlobals
-
- getContactBreakingThreshold() - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- getContactDestroyedCallback() - Static method in class com.bulletphysics.BulletGlobals
-
- getContactPoint(int) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- getContactProcessedCallback() - Static method in class com.bulletphysics.BulletGlobals
-
- getCoord(long, int) - Static method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getCoord(Vector3f, int) - Static method in class com.bulletphysics.linearmath.VectorUtil
-
- getCount() - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- getCurrentName() - Method in class com.bulletphysics.linearmath.CProfileIterator
-
- getCurrentParentName() - Method in class com.bulletphysics.linearmath.CProfileIterator
-
- getCurrentParentTotalCalls() - Method in class com.bulletphysics.linearmath.CProfileIterator
-
- getCurrentParentTotalTime() - Method in class com.bulletphysics.linearmath.CProfileIterator
-
- getCurrentSpeedKmHour() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
Velocity of vehicle (positive if velocity vector has same direction as foward vector).
- getCurrentTotalCalls() - Method in class com.bulletphysics.linearmath.CProfileIterator
-
- getCurrentTotalTime() - Method in class com.bulletphysics.linearmath.CProfileIterator
-
- getDampingDirAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getDampingDirLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getDampingLimAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getDampingLimLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getDampingOrthoAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getDampingOrthoLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getDeactivationTime() - Static method in class com.bulletphysics.BulletGlobals
-
- getDeactivationTime() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getDebugDrawer() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- getDebugMode() - Method in class com.bulletphysics.linearmath.IDebugDraw
-
- getDiagonal() - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
-
- getDispatcher() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- getDispatchInfo() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- getDistance() - Method in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- getEdge(int, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getEdge(int, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getEdge(int, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getEdge(int, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- getEdge(int, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getElement(int) - Method in class com.bulletphysics.collision.dispatch.UnionFind
-
- getEnableAngularMotor() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getEscapeIndex(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getEscapeIndexOrTriangleIndex(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getFace0() - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- getFace1() - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- getFixed(int) - Method in class com.bulletphysics.util.ArrayPool
-
Returns array of exactly the same length as demanded, or create one if not
present in the pool.
- getForwardAxis() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getForwardVector(Vector3f) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
Worldspace forward vector.
- getFrameCountSinceReset() - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- getFrameOffsetA(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- getFrameOffsetA(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getFrameOffsetB(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- getFrameOffsetB(Transform) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getFriction() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getGravity() - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- getGravity(Vector3f) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getGravity(Vector3f) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getGravity(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getGravity(Vector3f) - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- getHalfExtentsWithMargin(Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getHalfExtentsWithoutMargin(Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getHalfHeight() - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- getHandle(int) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- getHeight() - Method in class com.bulletphysics.collision.shapes.ConeShape
-
- getHingeAngle() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getHitFraction() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getIndex(int) - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getIndex(int) - Method in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- getIndex(int) - Method in class com.bulletphysics.collision.shapes.VertexData
-
- getIndexCount() - Method in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- getIndexCount() - Method in class com.bulletphysics.collision.shapes.VertexData
-
- getIndexedMeshArray() - Method in class com.bulletphysics.collision.shapes.TriangleIndexVertexArray
-
- getIndexPointer() - Method in class com.bulletphysics.collision.shapes.ShapeHull
-
- getInternalManifoldPointer() - Method in class com.bulletphysics.collision.broadphase.Dispatcher
-
- getInternalManifoldPointer() - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- getInternalType() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getInterpolationAngularVelocity(Vector3f) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getInterpolationLinearVelocity(Vector3f) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getInterpolationWorldTransform(Transform) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getInvInertiaDiagLocal(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getInvInertiaTensorWorld(Matrix3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getInvMass() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getIslandTag() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getIterator() - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- getLifeTime() - Method in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- getLimitSign() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getLinDepth() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getLinearDamping() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getLinearPos() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getLinearSleepingThreshold() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getLinearVelocity(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getListCapacityForHash(ObjectArrayList<?>) - Static method in class com.bulletphysics.linearmath.MiscUtil
-
- getListCapacityForHash(int) - Static method in class com.bulletphysics.linearmath.MiscUtil
-
- getLocalAabbMax(Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- getLocalAabbMin(Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- getLocalBox(BoxCollision.AABB) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
Obtains the local box, which is the global calculated box of the total of subshapes.
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.dom.HeightfieldTerrainShape
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getLocalScaling(Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
- getLockedReadOnlyVertexIndexBase(int) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
-
- getLockedReadOnlyVertexIndexBase(int) - Method in class com.bulletphysics.collision.shapes.TriangleIndexVertexArray
-
- getLockedVertexIndexBase(int) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
-
Get read and write access to a subpart of a triangle mesh.
- getLockedVertexIndexBase(int) - Method in class com.bulletphysics.collision.shapes.TriangleIndexVertexArray
-
- getLowerAngLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getLowerLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getLowerLinLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getManifold() - Method in class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm
-
- getManifoldByIndexInternal(int) - Method in class com.bulletphysics.collision.broadphase.Dispatcher
-
- getManifoldByIndexInternal(int) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.ConcaveShape
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- getMargin() - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getMargin() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getMatrix(Matrix4f) - Method in class com.bulletphysics.linearmath.Transform
-
- getMaxAngMotorForce() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getMaxLinMotorForce() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getMaxMotorImpulse() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getMaxSlope() - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- getMeshInterface() - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- getMeshPart(int) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getMeshPartCount() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getMotionState() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getMotorTargetVelosity() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getName() - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getName() - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.CapsuleShapeX
-
- getName() - Method in class com.bulletphysics.collision.shapes.CapsuleShapeZ
-
- getName() - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.ConeShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.CylinderShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.CylinderShapeX
-
- getName() - Method in class com.bulletphysics.collision.shapes.CylinderShapeZ
-
- getName() - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getName() - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getName() - Method in class com.bulletphysics.dom.HeightfieldTerrainShape
-
- getName() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getName() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getNearCallback() - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- getNewManifold(Object, Object) - Method in class com.bulletphysics.collision.broadphase.Dispatcher
-
- getNewManifold(Object, Object) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- getNodeSize() - Static method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getNonDiagonal(JacobianEntry, float) - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
-
For two constraints on the same rigidbody (for example vehicle friction).
- getNonDiagonal(JacobianEntry, float, float) - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
-
For two constraints on sharing two same rigidbodies (for example two contact points between two rigidbodies).
- getNumActions() - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getNumActions() - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getNumChildShapes() - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getNumChildShapes() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- getNumChildShapes() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getNumChildShapes() - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
Gets the number of children.
- getNumCollisionObjects() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- getNumConstraintRefs() - Method in class com.bulletphysics.dynamics.RigidBody
-
- getNumConstraints() - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getNumConstraints() - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getNumContacts() - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- getNumEdges() - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getNumEdges() - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getNumEdges() - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getNumEdges() - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- getNumEdges() - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getNumElements() - Method in class com.bulletphysics.collision.dispatch.UnionFind
-
- getNumHandles() - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- getNumManifolds() - Method in class com.bulletphysics.collision.broadphase.Dispatcher
-
- getNumManifolds() - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- getNumOverlappingObjects() - Method in class com.bulletphysics.collision.dispatch.GhostObject
-
- getNumOverlappingPairs() - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- getNumOverlappingPairs() - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCache
-
- getNumPlanes() - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getNumPlanes() - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getNumPlanes() - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getNumPlanes() - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- getNumPlanes() - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getNumPoints() - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getNumPreferredPenetrationDirections() - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getNumPreferredPenetrationDirections() - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- getNumPreferredPenetrationDirections() - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- getNumPreferredPenetrationDirections() - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getNumPreferredPenetrationDirections() - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getNumSubParts() - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
-
getNumSubParts returns the number of seperate subparts.
- getNumSubParts() - Method in class com.bulletphysics.collision.shapes.TriangleIndexVertexArray
-
getNumSubParts returns the number of seperate subparts.
- getNumVertices() - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getNumVertices() - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getNumVertices() - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
Currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection.
- getNumVertices() - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- getNumVertices() - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getNumWheels() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getOpenGLMatrix(float[]) - Method in class com.bulletphysics.linearmath.Transform
-
- getOpenGLSubMatrix(Matrix3f, float[]) - Static method in class com.bulletphysics.linearmath.MatrixUtil
-
- getOptimizedBvh() - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- getOrientation(Quat4f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getOverlapFilterCallback() - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- getOverlappingObject(int) - Method in class com.bulletphysics.collision.dispatch.GhostObject
-
- getOverlappingPairArray() - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- getOverlappingPairArray() - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCache
-
- getOverlappingPairCache() - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- getOverlappingPairCache() - Method in class com.bulletphysics.collision.broadphase.BroadphaseInterface
-
- getOverlappingPairCache() - Method in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- getOverlappingPairCache() - Method in class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- getOverlappingPairCache() - Method in class com.bulletphysics.collision.dispatch.PairCachingGhostObject
-
- getOverlappingPairs() - Method in class com.bulletphysics.collision.dispatch.GhostObject
-
- getOverlappingPairUserCallback() - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- getOwnsBvh() - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- getPairCache() - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- getPart() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getPart0() - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- getPart1() - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- getPartId(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getPersistentManifold() - Method in class com.bulletphysics.collision.dispatch.ManifoldResult
-
- getPivotInA(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
-
- getPivotInB(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
-
- getPlane(Vector3f, Vector3f, int) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getPlane(Vector3f, Vector3f, int) - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getPlane(Vector3f, Vector3f, int) - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getPlane(Vector3f, Vector3f, int) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- getPlane(Vector3f, Vector3f, int) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getPlaneConstant() - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- getPlaneEquation(Vector4f, int) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getPlaneEquation(int, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getPlaneEquationsFromVertices(ObjectArrayList<Vector3f>, ObjectArrayList<Vector4f>) - Static method in class com.bulletphysics.linearmath.GeometryUtil
-
- getPlaneNormal(Vector3f) - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- getPoints() - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getPositionWorldOnA(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- getPositionWorldOnB(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- getPoweredAngMotor() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getPoweredLinMotor() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getPreferredPenetrationDirection(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getPreferredPenetrationDirection(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- getPreferredPenetrationDirection(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- getPreferredPenetrationDirection(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getPreferredPenetrationDirection(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getQuantized(float) - Static method in class com.bulletphysics.dom.HeightfieldTerrainShape
-
- getQuantizedAabbMax(int, int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getQuantizedAabbMax(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getQuantizedAabbMin(int, int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getQuantizedAabbMin(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getQuick(int) - Method in class com.bulletphysics.util.ObjectArrayList
-
- getRadius() - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- getRadius() - Method in class com.bulletphysics.collision.shapes.ConeShape
-
- getRadius() - Method in class com.bulletphysics.collision.shapes.CylinderShape
-
- getRadius() - Method in class com.bulletphysics.collision.shapes.CylinderShapeX
-
- getRadius() - Method in class com.bulletphysics.collision.shapes.CylinderShapeZ
-
- getRadius() - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- getRandSeed() - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- getRelativeVelocity(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.JacobianEntry
-
- getRestitution() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getRestitutionDirAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getRestitutionDirLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getRestitutionLimAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getRestitutionLimLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getRestitutionOrthoAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getRestitutionOrthoLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getRightAxis() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getRigidBody() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getRigidBodyA() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- getRigidBodyB() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- getRootCollisionShape() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getRotation(Matrix3f, Quat4f) - Static method in class com.bulletphysics.linearmath.MatrixUtil
-
- getRotation(Quat4f) - Method in class com.bulletphysics.linearmath.Transform
-
- getRotationalLimitMotor(int) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
Retrieves the angular limit informacion.
- getScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.ConeShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.CylinderShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getShapeType() - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getShapeType() - Method in class com.bulletphysics.dom.HeightfieldTerrainShape
-
- getShapeType() - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
- getSimplex(Vector3f[], Vector3f[], Vector3f[]) - Method in class com.bulletphysics.collision.narrowphase.SimplexSolverInterface
-
- getSimplex(Vector3f[], Vector3f[], Vector3f[]) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- getSimulationIslandManager() - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getSoftnessDirAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSoftnessDirLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSoftnessLimAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSoftnessLimLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSoftnessOrthoAng() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSoftnessOrthoLin() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSolveAngLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSolveLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getSolveLinLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getSolverInfo() - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getSolveSwingLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- getSolveTwistLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- getSteeringValue(int) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getSuspensionRestLength() - Method in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- getTargetAngMotorVelocity() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getTargetLinMotorVelocity() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getTimeMicroseconds() - Method in class com.bulletphysics.linearmath.Clock
-
Returns the time in microseconds since the last call to reset or since the Clock was created.
- getTimeMilliseconds() - Method in class com.bulletphysics.linearmath.Clock
-
Returns the time in milliseconds since the last call to reset or since the Clock was created.
- getTimeSinceReset() - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- getTransformA(Transform) - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- getTransformB(Transform) - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- getTranslationalLimitMotor() - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
Retrieves the limit informacion.
- getTriangle(int, Vector3f, Vector3f[]) - Method in class com.bulletphysics.collision.shapes.VertexData
-
- getTriangleIndex(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- getTwistLimitSign() - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- getUid() - Method in class com.bulletphysics.collision.broadphase.BroadphaseProxy
-
- getUid() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- getUniformScalingFactor() - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- getUnionFind() - Method in class com.bulletphysics.collision.dispatch.SimulationIslandManager
-
- getUpAxis() - Method in class com.bulletphysics.collision.shapes.CapsuleShape
-
- getUpAxis() - Method in class com.bulletphysics.collision.shapes.CylinderShape
-
- getUpAxis() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getUpperAngLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getUpperLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- getUpperLinLimit() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getUseLinearReferenceFrameA() - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- getUserConstraintId() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- getUserConstraintType() - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- getUserPointer() - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getUserPointer() - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- getValue() - Method in enum com.bulletphysics.collision.broadphase.DispatchFunc
-
- getVelocityInLocalPoint(Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.SolverBody
-
- getVelocityInLocalPoint(Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- getVertex(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- getVertex(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- getVertex(int, T) - Method in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- getVertex(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- getVertex(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- getVertex(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getVertex(int, T) - Method in class com.bulletphysics.collision.shapes.VertexData
-
- getVertex(int, Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getVertexCount() - Method in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- getVertexCount() - Method in class com.bulletphysics.collision.shapes.VertexData
-
- getVertexCount() - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- getVertexPointer() - Method in class com.bulletphysics.collision.shapes.ShapeHull
-
- getVertexPtr(int) - Method in class com.bulletphysics.collision.shapes.TriangleShape
-
- getVerticesFromPlaneEquations(ObjectArrayList<Vector4f>, ObjectArrayList<Vector3f>) - Static method in class com.bulletphysics.linearmath.GeometryUtil
-
- getWheelInfo(int) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getWheelTransformWS(int, Transform) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- getWorldTransform(Transform) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- getWorldTransform(Transform) - Method in class com.bulletphysics.linearmath.DefaultMotionState
-
- getWorldTransform(Transform) - Method in class com.bulletphysics.linearmath.MotionState
-
Returns world transform.
- getWorldType() - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- getWorldType() - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- getWorldType() - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- getWorldUserInfo() - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- gFindPairs - Static variable in class com.bulletphysics.BulletStats
-
- GhostObject - Class in com.bulletphysics.collision.dispatch
-
GhostObject can keep track of all objects that are overlapping.
- GhostObject() - Constructor for class com.bulletphysics.collision.dispatch.GhostObject
-
- GhostPairCallback - Class in com.bulletphysics.collision.dispatch
-
- GhostPairCallback() - Constructor for class com.bulletphysics.collision.dispatch.GhostPairCallback
-
- gid - Variable in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- gimpact_vs_compoundshape(CollisionObject, CollisionObject, GImpactShapeInterface, CompoundShape, boolean) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- gimpact_vs_concave(CollisionObject, CollisionObject, GImpactShapeInterface, ConcaveShape, boolean) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- gimpact_vs_gimpact(CollisionObject, CollisionObject, GImpactShapeInterface, GImpactShapeInterface) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- gimpact_vs_shape(CollisionObject, CollisionObject, GImpactShapeInterface, CollisionShape, boolean) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- GImpactCollisionAlgorithm - Class in com.bulletphysics.extras.gimpact
-
Collision Algorithm for GImpact Shapes.
- GImpactCollisionAlgorithm() - Constructor for class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- GImpactCollisionAlgorithm.CreateFunc - Class in com.bulletphysics.extras.gimpact
-
- GImpactCollisionAlgorithm.CreateFunc() - Constructor for class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm.CreateFunc
-
- GImpactMeshShape - Class in com.bulletphysics.extras.gimpact
-
- GImpactMeshShape(StridingMeshInterface) - Constructor for class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- GImpactMeshShapePart - Class in com.bulletphysics.extras.gimpact
-
This class manages a sub part of a mesh supplied by the StridingMeshInterface interface.
- GImpactMeshShapePart() - Constructor for class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- GImpactMeshShapePart(StridingMeshInterface, int) - Constructor for class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- GImpactShapeInterface - Class in com.bulletphysics.extras.gimpact
-
Base class for gimpact shapes.
- GImpactShapeInterface() - Constructor for class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
- gjk_iterations - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Results
-
- GjkConvexCast - Class in com.bulletphysics.collision.narrowphase
-
GjkConvexCast performs a raycast on a convex object using support mapping.
- GjkConvexCast(ConvexShape, ConvexShape, SimplexSolverInterface) - Constructor for class com.bulletphysics.collision.narrowphase.GjkConvexCast
-
- GjkEpaPenetrationDepthSolver - Class in com.bulletphysics.collision.narrowphase
-
GjkEpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate
the penetration depth between two convex shapes.
- GjkEpaPenetrationDepthSolver() - Constructor for class com.bulletphysics.collision.narrowphase.GjkEpaPenetrationDepthSolver
-
- GjkEpaSolver - Class in com.bulletphysics.collision.narrowphase
-
GjkEpaSolver contributed under zlib by Nathanael Presson.
- GjkEpaSolver() - Constructor for class com.bulletphysics.collision.narrowphase.GjkEpaSolver
-
- GjkEpaSolver.Face - Class in com.bulletphysics.collision.narrowphase
-
- GjkEpaSolver.Face() - Constructor for class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Face
-
- GjkEpaSolver.He - Class in com.bulletphysics.collision.narrowphase
-
- GjkEpaSolver.He() - Constructor for class com.bulletphysics.collision.narrowphase.GjkEpaSolver.He
-
- GjkEpaSolver.Mkv - Class in com.bulletphysics.collision.narrowphase
-
- GjkEpaSolver.Mkv() - Constructor for class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Mkv
-
- GjkEpaSolver.Results - Class in com.bulletphysics.collision.narrowphase
-
- GjkEpaSolver.Results() - Constructor for class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Results
-
- GjkEpaSolver.ResultsStatus - Enum in com.bulletphysics.collision.narrowphase
-
- GjkPairDetector - Class in com.bulletphysics.collision.narrowphase
-
- GjkPairDetector() - Constructor for class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- gNumAlignedAllocs - Static variable in class com.bulletphysics.BulletStats
-
- gNumAlignedFree - Static variable in class com.bulletphysics.BulletStats
-
- gNumClampedCcdMotions - Static variable in class com.bulletphysics.BulletStats
-
- gNumDeepPenetrationChecks - Static variable in class com.bulletphysics.BulletStats
-
- gNumGjkChecks - Static variable in class com.bulletphysics.BulletStats
-
- gNumSplitImpulseRecoveries - Static variable in class com.bulletphysics.BulletStats
-
- gOldPickingDist - Static variable in class com.bulletphysics.BulletStats
-
- gOldPickingPos - Static variable in class com.bulletphysics.BulletStats
-
- gOverlappingPairs - Static variable in class com.bulletphysics.BulletStats
-
- gPickingConstraintId - Static variable in class com.bulletphysics.BulletStats
-
- gProfileClock - Static variable in class com.bulletphysics.BulletStats
-
- graphicsWorldTrans - Variable in class com.bulletphysics.linearmath.DefaultMotionState
-
Current interpolated world transform, used to draw object.
- gRemovePairs - Static variable in class com.bulletphysics.BulletStats
-
- groundObject - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo.RaycastInfo
-
- gTotalBytesAlignedAllocs - Static variable in class com.bulletphysics.BulletStats
-
- gTotalContactPoints - Static variable in class com.bulletphysics.BulletStats
-
- r - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Mkv
-
- rand2() - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- randInt2(int) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- rayAabb(Vector3f, Vector3f, Vector3f, Vector3f, float[], Vector3f) - Static method in class com.bulletphysics.linearmath.AabbUtil2
-
- rayCast(WheelInfo) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- raycastInfo - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- RaycastVehicle - Class in com.bulletphysics.dynamics.vehicle
-
Raycast vehicle, very special constraint that turn a rigidbody into a vehicle.
- RaycastVehicle(VehicleTuning, RigidBody, VehicleRaycaster) - Constructor for class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- rayFromWorld - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestRayResultCallback
-
- rayTest(Vector3f, Vector3f, CollisionWorld.RayResultCallback) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
rayTest performs a raycast on all objects in the CollisionWorld, and calls the resultCallback.
- rayTest(Vector3f, Vector3f, CollisionWorld.RayResultCallback) - Method in class com.bulletphysics.collision.dispatch.GhostObject
-
- rayTest(Vector3f, Vector3f, CollisionWorld.RayResultCallback) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- rayTest(Vector3f, Vector3f, CollisionWorld.RayResultCallback) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
Virtual method for ray collision.
- rayTestSingle(Transform, Transform, CollisionObject, CollisionShape, Transform, CollisionWorld.RayResultCallback) - Static method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- rayToWorld - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.ClosestRayResultCallback
-
- readExternal(ObjectInput) - Method in class com.bulletphysics.util.ObjectArrayList
-
- readVelocity() - Method in class com.bulletphysics.dynamics.constraintsolver.SolverBody
-
- recalcLocalAabb() - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- recalcLocalAabb() - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- recalculateLocalAabb() - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
Re-calculate the local Aabb.
- recipSqrt(float) - Static method in class com.bulletphysics.linearmath.TransformUtil
-
- reduceVertices(VoronoiSimplexSolver.UsageBitfield) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- refit(StridingMeshInterface) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- refitPartial(StridingMeshInterface, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- refitTree(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- refreshContactPoints() - Method in class com.bulletphysics.collision.dispatch.ManifoldResult
-
- refreshContactPoints(Transform, Transform) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- registerAlgorithm(CollisionDispatcher) - Static method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
Use this function for register the algorithm externally.
- registerCollisionCreateFunc(int, int, CollisionAlgorithmCreateFunc) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- release(T) - Method in class com.bulletphysics.util.ArrayPool
-
Releases array into object pool.
- release(T) - Method in class com.bulletphysics.util.ObjectPool
-
Release instance into pool.
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.CollisionAlgorithmCreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm.CreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.CompoundCollisionAlgorithm.SwappedCreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm.CreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.ConvexConcaveCollisionAlgorithm.SwappedCreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm.CreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.ConvexPlaneCollisionAlgorithm.CreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.EmptyAlgorithm.CreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.collision.dispatch.SphereSphereCollisionAlgorithm.CreateFunc
-
- releaseCollisionAlgorithm(CollisionAlgorithm) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm.CreateFunc
-
- releaseIterator(CProfileIterator) - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- releaseManifold(PersistentManifold) - Method in class com.bulletphysics.collision.broadphase.Dispatcher
-
- releaseManifold(PersistentManifold) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- releasepaircache - Variable in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- releaseResult(HullResult) - Method in class com.bulletphysics.linearmath.convexhull.HullLibrary
-
Release memory allocated for this result, we are done with it.
- relpos1CrossNormal - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- relpos2CrossNormal - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- remove(Dbvt.Node) - Method in class com.bulletphysics.collision.broadphase.Dbvt
-
- remove(int) - Method in class com.bulletphysics.util.FloatArrayList
-
- remove(int) - Method in class com.bulletphysics.util.IntArrayList
-
- remove(int) - Method in class com.bulletphysics.util.ObjectArrayList
-
- removeAction(ActionInterface) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- removeAction(ActionInterface) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- removeChildShape(CollisionShape) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
Remove all children shapes that contain the specified shape.
- removeCollisionObject(CollisionObject) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- removeConstraint(TypedConstraint) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- removeConstraint(TypedConstraint) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- removeConstraintRef(TypedConstraint) - Method in class com.bulletphysics.dynamics.RigidBody
-
- removeContactPoint(int) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- removeHandle(int, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- removeOverlappingObjectInternal(BroadphaseProxy, Dispatcher, BroadphaseProxy) - Method in class com.bulletphysics.collision.dispatch.GhostObject
-
This method is mainly for expert/internal use only.
- removeOverlappingObjectInternal(BroadphaseProxy, Dispatcher, BroadphaseProxy) - Method in class com.bulletphysics.collision.dispatch.PairCachingGhostObject
-
- removeOverlappingPair(BroadphaseProxy, BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- removeOverlappingPair(BroadphaseProxy, BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCallback
-
- removeOverlappingPair(BroadphaseProxy, BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.dispatch.GhostPairCallback
-
- removeOverlappingPairsContainingProxy(BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- removeOverlappingPairsContainingProxy(BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCallback
-
- removeOverlappingPairsContainingProxy(BroadphaseProxy, Dispatcher) - Method in class com.bulletphysics.collision.dispatch.GhostPairCallback
-
- removeQuick(int) - Method in class com.bulletphysics.util.ObjectArrayList
-
- removeRigidBody(RigidBody) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- removeRigidBody(RigidBody) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- removeRigidBody(RigidBody) - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- removeVehicle(RaycastVehicle) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- removeVehicle(RaycastVehicle) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- removeVertex(int) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- replaceContactPoint(ManifoldPoint, int) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- reportAabbOverlappingNodex(NodeOverlapCallback, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- reportBoxCastOverlappingNodex(NodeOverlapCallback, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- reportErrorWarning(String) - Method in class com.bulletphysics.linearmath.IDebugDraw
-
- reportHit(Vector3f, Vector3f, float, int, int) - Method in class com.bulletphysics.collision.narrowphase.TriangleConvexcastCallback
-
- reportHit(Vector3f, float, int, int) - Method in class com.bulletphysics.collision.narrowphase.TriangleRaycastCallback
-
- reportRayOverlappingNodex(NodeOverlapCallback, Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- reset(int) - Method in class com.bulletphysics.collision.dispatch.UnionFind
-
- reset() - Method in class com.bulletphysics.collision.narrowphase.SimplexSolverInterface
-
- reset() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
Clear the simplex, remove all the vertices.
- reset() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
-
- reset() - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.UsageBitfield
-
- reset() - Method in class com.bulletphysics.collision.shapes.BU_Simplex1to4
-
- reset() - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- reset() - Method in class com.bulletphysics.dynamics.constraintsolver.ConstraintPersistentData
-
- reset() - Method in class com.bulletphysics.dynamics.constraintsolver.ConstraintSolver
-
Clear internal cached data and reset random seed.
- reset() - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- reset() - Method in class com.bulletphysics.linearmath.Clock
-
Resets clock by setting start time to current.
- reset() - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- resetSuspension() - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- resize(int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- resize(IntArrayList, int, int) - Static method in class com.bulletphysics.linearmath.MiscUtil
-
Resizes list to exact size, filling with given value when expanding.
- resize(FloatArrayList, int, float) - Static method in class com.bulletphysics.linearmath.MiscUtil
-
Resizes list to exact size, filling with given value when expanding.
- resize(ObjectArrayList<T>, int, Class<T>) - Static method in class com.bulletphysics.linearmath.MiscUtil
-
Resizes list to exact size, filling with new instances of given class type
when expanding.
- resolveContact(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Method in class com.bulletphysics.dynamics.constraintsolver.ContactSolverFunc
-
- resolveSingleBilateral(RigidBody, Vector3f, RigidBody, Vector3f, float, Vector3f, float[], float) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
Bilateral constraint between two dynamic objects.
- resolveSingleCollision - Static variable in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
- resolveSingleCollision(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
Response between two dynamic objects with friction.
- resolveSingleCollisionCombined - Static variable in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
- resolveSingleCollisionCombined(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
velocity + friction
response between two dynamic objects with friction
- resolveSingleFriction - Static variable in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
- resolveSingleFriction(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
- resolveSingleFrictionEmpty(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo) - Static method in class com.bulletphysics.dynamics.constraintsolver.ContactConstraint
-
- restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.ConstraintPersistentData
-
- restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
-
- restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- restitution - Variable in class com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor
-
- restitution - Variable in class com.bulletphysics.dynamics.RigidBodyConstructionInfo
-
Best simulation results using zero restitution.
- returning(T) - Method in class com.bulletphysics.util.StackList
-
Copies given instance into one slot static instance and returns it.
- REVERSE_ORDER - Static variable in class com.bulletphysics.linearmath.convexhull.HullFlags
-
- RigidBody - Class in com.bulletphysics.dynamics
-
RigidBody is the main class for rigid body objects.
- RigidBody(RigidBodyConstructionInfo) - Constructor for class com.bulletphysics.dynamics.RigidBody
-
- RigidBody(float, MotionState, CollisionShape) - Constructor for class com.bulletphysics.dynamics.RigidBody
-
- RigidBody(float, MotionState, CollisionShape, Vector3f) - Constructor for class com.bulletphysics.dynamics.RigidBody
-
- RigidBodyConstructionInfo - Class in com.bulletphysics.dynamics
-
RigidBodyConstructionInfo provides information to create a rigid body.
- RigidBodyConstructionInfo(float, MotionState, CollisionShape) - Constructor for class com.bulletphysics.dynamics.RigidBodyConstructionInfo
-
- RigidBodyConstructionInfo(float, MotionState, CollisionShape, Vector3f) - Constructor for class com.bulletphysics.dynamics.RigidBodyConstructionInfo
-
- rollInfluence - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- root - Variable in class com.bulletphysics.collision.broadphase.Dbvt
-
- rootNodeIndex - Variable in class com.bulletphysics.collision.shapes.BvhSubtreeInfo
-
- rotation - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- RotationalLimitMotor - Class in com.bulletphysics.dynamics.constraintsolver
-
Rotation limit structure for generic joints.
- RotationalLimitMotor() - Constructor for class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
-
- RotationalLimitMotor(RotationalLimitMotor) - Constructor for class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
-
- saveKinematicState(float) - Method in class com.bulletphysics.dynamics.RigidBody
-
- ScalarType - Enum in com.bulletphysics.collision.shapes
-
Scalar type, used when accessing triangle mesh data.
- ScalarUtil - Class in com.bulletphysics.linearmath
-
Utility functions for scalars (floats).
- ScalarUtil() - Constructor for class com.bulletphysics.linearmath.ScalarUtil
-
- scale(Matrix3f, Matrix3f, Vector3f) - Static method in class com.bulletphysics.linearmath.MatrixUtil
-
- ScaledBvhTriangleMeshShape - Class in com.bulletphysics.collision.shapes
-
The ScaledBvhTriangleMeshShape allows to instance a scaled version of an existing
BvhTriangleMeshShape.
- ScaledBvhTriangleMeshShape(BvhTriangleMeshShape, Vector3f) - Constructor for class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- SENSOR_TRIGGER - Static variable in class com.bulletphysics.collision.broadphase.CollisionFilterGroups
-
- separating_normal - Variable in class com.bulletphysics.extras.gimpact.TriangleContact
-
- SequentialImpulseConstraintSolver - Class in com.bulletphysics.dynamics.constraintsolver
-
SequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses.
- SequentialImpulseConstraintSolver() - Constructor for class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- set(BroadphasePair) - Method in class com.bulletphysics.collision.broadphase.BroadphasePair
-
- set(Dbvt.sStkNPS) - Method in class com.bulletphysics.collision.broadphase.Dbvt.sStkNPS
-
- set(DbvtAabbMm) - Method in class com.bulletphysics.collision.broadphase.DbvtAabbMm
-
- set(GjkEpaSolver.Mkv) - Method in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Mkv
-
- set(ManifoldPoint) - Method in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- set(OptimizedBvhNode) - Method in class com.bulletphysics.collision.shapes.OptimizedBvhNode
-
- set(int, QuantizedBvhNodes, int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- set(PrimitiveTriangle) - Method in class com.bulletphysics.extras.gimpact.PrimitiveTriangle
-
- set(TriangleContact) - Method in class com.bulletphysics.extras.gimpact.TriangleContact
-
- set(Transform) - Method in class com.bulletphysics.linearmath.Transform
-
- set(Matrix3f) - Method in class com.bulletphysics.linearmath.Transform
-
- set(Matrix4f) - Method in class com.bulletphysics.linearmath.Transform
-
- set(int, float) - Method in class com.bulletphysics.util.FloatArrayList
-
- set(int, int) - Method in class com.bulletphysics.util.IntArrayList
-
- set(int, T) - Method in class com.bulletphysics.util.ObjectArrayList
-
- setAabb(BroadphaseProxy, Vector3f, Vector3f, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- setAabb(BroadphaseProxy, Vector3f, Vector3f, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.BroadphaseInterface
-
- setAabb(BroadphaseProxy, Vector3f, Vector3f, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- setAabb(BroadphaseProxy, Vector3f, Vector3f, Dispatcher) - Method in class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- setAabbFromQuantizeNode(QuantizedBvhNodes, int) - Method in class com.bulletphysics.collision.shapes.BvhSubtreeInfo
-
- setActivationState(int) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setAngularFactor(float) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setAngularLowerLimit(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- setAngularOnly(boolean) - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- setAngularOnly(boolean) - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- setAngularUpperLimit(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- setAngularVelocity(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setBarycentricCoordinates(float, float, float, float) - Method in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
-
- setBodies(Object, Object) - Method in class com.bulletphysics.collision.narrowphase.PersistentManifold
-
- setBrake(float, int) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- setBroadphase(BroadphaseInterface) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- setBroadphaseHandle(BroadphaseProxy) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setCachedSeperatingAxis(Vector3f) - Method in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- setCcdMotionThreshold(float) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setCcdSweptSphereRadius(float) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setCenterOfMassTransform(Transform) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setChildTransform(int, Transform) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- setChildTransform(int, Transform) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- setChildTransform(int, Transform) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
Sets the children transform.
- setCollisionConfiguration(CollisionConfiguration) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- setCollisionFlags(int) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setCollisionShape(CollisionShape) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setCompanionId(int) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setConstraintSolver(ConstraintSolver) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- setConstraintSolver(ConstraintSolver) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- setConstraintSolver(ConstraintSolver) - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- setContactAddedCallback(ContactAddedCallback) - Static method in class com.bulletphysics.BulletGlobals
-
- setContactBreakingThreshold(float) - Static method in class com.bulletphysics.BulletGlobals
-
- setContactDestroyedCallback(ContactDestroyedCallback) - Static method in class com.bulletphysics.BulletGlobals
-
- setContactProcessedCallback(ContactProcessedCallback) - Static method in class com.bulletphysics.BulletGlobals
-
- setContactSolverFunc(ContactSolverFunc, int, int) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
Advanced: Override the default contact solving function for contacts, for certain types of rigidbody
See RigidBody.contactSolverType and RigidBody.frictionSolverType
- setCoord(Vector3f, int, float) - Static method in class com.bulletphysics.linearmath.VectorUtil
-
- setCoordinateSystem(int, int, int) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- setDamping(float, float) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setDampingDirAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setDampingDirLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setDampingLimAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setDampingLimLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setDampingOrthoAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setDampingOrthoLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setDeactivationDisabled(boolean) - Static method in class com.bulletphysics.BulletGlobals
-
- setDeactivationTime(float) - Static method in class com.bulletphysics.BulletGlobals
-
- setDeactivationTime(float) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setDebugDrawer(IDebugDraw) - Method in class com.bulletphysics.collision.dispatch.CollisionWorld
-
- setDebugMode(int) - Method in class com.bulletphysics.linearmath.IDebugDraw
-
- setDistance(float) - Method in class com.bulletphysics.collision.narrowphase.ManifoldPoint
-
- setEscapeIndexOrTriangleIndex(int, int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- setEuler(Quat4f, float, float, float) - Static method in class com.bulletphysics.linearmath.QuaternionUtil
-
- setEulerZYX(Matrix3f, float, float, float) - Static method in class com.bulletphysics.linearmath.MatrixUtil
-
Sets rotation matrix from euler angles.
- setFace0(int) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- setFace1(int) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- setFallSpeed(float) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- setFriction(float) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setFrictionSolverFunc(ContactSolverFunc, int, int) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
Advanced: Override the default friction solving function for contacts, for certain types of rigidbody
See RigidBody.contactSolverType and RigidBody.frictionSolverType
- setFromOpenGLMatrix(float[]) - Method in class com.bulletphysics.linearmath.Transform
-
- setFromOpenGLSubMatrix(Matrix3f, float[]) - Static method in class com.bulletphysics.linearmath.MatrixUtil
-
- setGravity(float) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- setGravity(Vector3f) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- setGravity(Vector3f) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
Once a rigidbody is added to the dynamics world, it will get this gravity assigned.
- setGravity(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setGravity(Vector3f) - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- setHitFraction(float) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setHullFlag(int) - Method in class com.bulletphysics.linearmath.convexhull.HullDesc
-
- setIdentity() - Method in class com.bulletphysics.linearmath.Transform
-
- setIgnoreMargin(boolean) - Method in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
Don't use setIgnoreMargin, it's for Bullet's internal use.
- setInternalGhostPairCallback(OverlappingPairCallback) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- setInternalGhostPairCallback(OverlappingPairCallback) - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCache
-
- setInternalNodeAabbMax(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- setInternalNodeAabbMin(int, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- setInternalNodeEscapeIndex(int, int) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- setInternalTickCallback(InternalTickCallback, Object) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
Set the callback for when an internal tick (simulation substep) happens, optional user info.
- setInterpolate3(Vector3f, Vector3f, Vector3f, float) - Static method in class com.bulletphysics.linearmath.VectorUtil
-
- setInterpolationAngularVelocity(Vector3f) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setInterpolationLinearVelocity(Vector3f) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setInterpolationWorldTransform(Transform) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setInvInertiaDiagLocal(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setIslandTag(int) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setJumpSpeed(float) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- setLimit(float, float, float) - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- setLimit(float, float, float, float, float, float) - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- setLimit(int, float, float) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
first 3 are linear, next 3 are angular
- setLimit(float, float) - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- setLimit(float, float, float, float, float) - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- setLinearLowerLimit(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- setLinearUpperLimit(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- setLinearVelocity(Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexHullShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.PolyhedralConvexShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.ScaledBvhTriangleMeshShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.TriangleMeshShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.dom.HeightfieldTerrainShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- setLocalScaling(Vector3f) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
You must call updateBound() for update the box set.
- setLowerAngLimit(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setLowerLinLimit(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setLowLevelOfDetail(boolean) - Method in class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.BoxShape
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.CompoundShape
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.ConcaveShape
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.ConvexInternalShape
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.ConvexShape
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.SphereShape
-
- setMargin(float) - Method in class com.bulletphysics.collision.shapes.UniformScalingShape
-
- setMargin(float) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShape
-
- setMargin(float) - Method in class com.bulletphysics.extras.gimpact.GImpactMeshShapePart
-
- setMargin(float) - Method in class com.bulletphysics.extras.gimpact.GImpactShapeInterface
-
- setMassProps(float, Vector3f) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setMax(Vector3f, Vector3f) - Static method in class com.bulletphysics.linearmath.VectorUtil
-
- setMaxAngMotorForce(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setMaxJumpHeight(float) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- setMaxLinMotorForce(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setMaxSlope(float) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- setMin(Vector3f, Vector3f) - Static method in class com.bulletphysics.linearmath.VectorUtil
-
- setMinkowskiA(ConvexShape) - Method in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- setMinkowskiB(ConvexShape) - Method in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- setMotionState(MotionState) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setNearCallback(NearCallback) - Method in class com.bulletphysics.collision.dispatch.CollisionDispatcher
-
- setNewBroadphaseProxy(BroadphaseProxy) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setNumTasks(int) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- setOptimizedBvh(OptimizedBvh) - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- setOptimizedBvh(OptimizedBvh, Vector3f) - Method in class com.bulletphysics.collision.shapes.BvhTriangleMeshShape
-
- setOverlapFilterCallback(OverlapFilterCallback) - Method in class com.bulletphysics.collision.broadphase.HashedOverlappingPairCache
-
- setOverlapFilterCallback(OverlapFilterCallback) - Method in class com.bulletphysics.collision.broadphase.OverlappingPairCache
-
- setOverlappingPairUserCallback(OverlappingPairCallback) - Method in class com.bulletphysics.collision.broadphase.AxisSweep3Internal
-
- setPart0(int) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- setPart1(int) - Method in class com.bulletphysics.extras.gimpact.GImpactCollisionAlgorithm
-
- setPenetrationDepthSolver(ConvexPenetrationDepthSolver) - Method in class com.bulletphysics.collision.narrowphase.GjkPairDetector
-
- setPersistentManifold(PersistentManifold) - Method in class com.bulletphysics.collision.dispatch.ManifoldResult
-
- setPitchControl(float) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- setPivotA(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
-
- setPivotB(Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
-
- setPoweredAngMotor(boolean) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setPoweredLinMotor(boolean) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setProfileEnabled(boolean) - Static method in class com.bulletphysics.BulletStats
-
- setQuantizationValues(Vector3f, Vector3f) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- setQuantizationValues(Vector3f, Vector3f, float) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- setQuantizedAabbMax(int, long) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- setQuantizedAabbMax(int, int, int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- setQuantizedAabbMin(int, long) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- setQuantizedAabbMin(int, int, int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- setQuick(int, T) - Method in class com.bulletphysics.util.ObjectArrayList
-
- setRandSeed(long) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- setRestitution(float) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setRestitutionDirAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setRestitutionDirLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setRestitutionLimAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setRestitutionLimLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setRestitutionOrthoAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setRestitutionOrthoLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setRotation(Matrix3f, Quat4f) - Static method in class com.bulletphysics.linearmath.MatrixUtil
-
- setRotation(Quat4f, Vector3f, float) - Static method in class com.bulletphysics.linearmath.QuaternionUtil
-
- setRotation(Quat4f) - Method in class com.bulletphysics.linearmath.Transform
-
- sets - Variable in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- setScaling(Vector3f) - Method in class com.bulletphysics.collision.shapes.StridingMeshInterface
-
- setShapeIdentifiers(int, int, int, int) - Method in class com.bulletphysics.collision.dispatch.ManifoldResult
-
- setShapeIdentifiers(int, int, int, int) - Method in class com.bulletphysics.collision.narrowphase.DiscreteCollisionDetectorInterface.Result
-
- setShapeIdentifiers(int, int, int, int) - Method in class com.bulletphysics.collision.narrowphase.PointCollector
-
- setSleepingThresholds(float, float) - Method in class com.bulletphysics.dynamics.RigidBody
-
- setSoftnessDirAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setSoftnessDirLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setSoftnessLimAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setSoftnessLimLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setSoftnessOrthoAng(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setSoftnessOrthoLin(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setSteeringValue(float, int) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- setTargetAngMotorVelocity(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setTargetLinMotorVelocity(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setting - Variable in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
-
- setTransformA(Transform) - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- setTransformB(Transform) - Method in class com.bulletphysics.collision.shapes.MinkowskiSumShape
-
- setUpAxis(int) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
- setUpperAngLimit(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setUpperLinLimit(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- setUserConstraintId(int) - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- setUserConstraintType(int) - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- setUserPointer(Object) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setUserPointer(Object) - Method in class com.bulletphysics.collision.shapes.CollisionShape
-
- setVelocityForTimeInterval(Vector3f, float) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
Caller provides a velocity with which the character should move for the
given time period.
- setVertex(int, float, float, float) - Method in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- setVertex(int, float, float, float) - Method in class com.bulletphysics.collision.shapes.VertexData
-
- setVertex(int, Tuple3f) - Method in class com.bulletphysics.collision.shapes.VertexData
-
- setWalkDirection(Vector3f) - Method in class com.bulletphysics.dynamics.character.KinematicCharacterController
-
This should probably be called setPositionIncrementPerSimulatorStep.
- setWorldTransform(Transform) - Method in class com.bulletphysics.collision.dispatch.CollisionObject
-
- setWorldTransform(Transform) - Method in class com.bulletphysics.linearmath.DefaultMotionState
-
- setWorldTransform(Transform) - Method in class com.bulletphysics.linearmath.MotionState
-
Sets world transform.
- setWorldUserInfo(Object) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- ShapeHull - Class in com.bulletphysics.collision.shapes
-
ShapeHull takes a
ConvexShape, builds the convex hull using
HullLibrary
and provides triangle indices and vertices.
- ShapeHull(ConvexShape) - Constructor for class com.bulletphysics.collision.shapes.ShapeHull
-
- shapePart - Variable in class com.bulletphysics.collision.dispatch.CollisionWorld.LocalShapeInfo
-
- shortestArcQuat(Vector3f, Vector3f, Quat4f) - Static method in class com.bulletphysics.linearmath.QuaternionUtil
-
- SignedExpand(Vector3f) - Method in class com.bulletphysics.collision.broadphase.DbvtAabbMm
-
- SIMD_2_PI - Static variable in class com.bulletphysics.BulletGlobals
-
- SIMD_DEGS_PER_RAD - Static variable in class com.bulletphysics.BulletGlobals
-
- SIMD_EPSILON - Static variable in class com.bulletphysics.BulletGlobals
-
- SIMD_HALF_PI - Static variable in class com.bulletphysics.BulletGlobals
-
- SIMD_INFINITY - Static variable in class com.bulletphysics.BulletGlobals
-
- SIMD_PI - Static variable in class com.bulletphysics.BulletGlobals
-
- SIMD_RADS_PER_DEG - Static variable in class com.bulletphysics.BulletGlobals
-
- SIMDSQRT12 - Static variable in class com.bulletphysics.linearmath.TransformUtil
-
- SIMPLE_STACKSIZE - Static variable in class com.bulletphysics.collision.broadphase.Dbvt
-
- SimpleBroadphase - Class in com.bulletphysics.collision.broadphase
-
- SimpleBroadphase() - Constructor for class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- SimpleBroadphase(int) - Constructor for class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- SimpleBroadphase(int, OverlappingPairCache) - Constructor for class com.bulletphysics.collision.broadphase.SimpleBroadphase
-
- SimpleDynamicsWorld - Class in com.bulletphysics.dynamics
-
SimpleDynamicsWorld serves as unit-test and to verify more complicated and
optimized dynamics worlds.
- SimpleDynamicsWorld(Dispatcher, BroadphaseInterface, ConstraintSolver, CollisionConfiguration) - Constructor for class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- simplexPointsP - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- simplexPointsQ - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- simplexSolver - Variable in class com.bulletphysics.collision.dispatch.ConvexConvexAlgorithm.CreateFunc
-
- SimplexSolverInterface - Class in com.bulletphysics.collision.narrowphase
-
SimplexSolverInterface can incrementally calculate distance between origin and
up to 4 vertices.
- SimplexSolverInterface() - Constructor for class com.bulletphysics.collision.narrowphase.SimplexSolverInterface
-
- simplexVectorW - Variable in class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- SimulationIslandManager - Class in com.bulletphysics.collision.dispatch
-
SimulationIslandManager creates and handles simulation islands, using
UnionFind.
- SimulationIslandManager() - Constructor for class com.bulletphysics.collision.dispatch.SimulationIslandManager
-
- SimulationIslandManager.IslandCallback - Class in com.bulletphysics.collision.dispatch
-
- SimulationIslandManager.IslandCallback() - Constructor for class com.bulletphysics.collision.dispatch.SimulationIslandManager.IslandCallback
-
- size() - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- size() - Method in class com.bulletphysics.util.FloatArrayList
-
- size() - Method in class com.bulletphysics.util.IntArrayList
-
- size() - Method in class com.bulletphysics.util.ObjectArrayList
-
- skidInfo - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- SLIDER_CONSTRAINT_DEF_DAMPING - Static variable in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- SLIDER_CONSTRAINT_DEF_RESTITUTION - Static variable in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- SLIDER_CONSTRAINT_DEF_SOFTNESS - Static variable in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- SliderConstraint - Class in com.bulletphysics.dynamics.constraintsolver
-
- SliderConstraint() - Constructor for class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- SliderConstraint(RigidBody, RigidBody, Transform, Transform, boolean) - Constructor for class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- solveAngularLimits(float, Vector3f, float, RigidBody, RigidBody) - Method in class com.bulletphysics.dynamics.constraintsolver.RotationalLimitMotor
-
Apply the correction impulses for two bodies.
- solveCombinedContactFriction(RigidBody, RigidBody, ManifoldPoint, ContactSolverInfo, int, IDebugDraw) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- solveConstraint(float) - Method in class com.bulletphysics.dynamics.constraintsolver.ConeTwistConstraint
-
- solveConstraint(float) - Method in class com.bulletphysics.dynamics.constraintsolver.Generic6DofConstraint
-
- solveConstraint(float) - Method in class com.bulletphysics.dynamics.constraintsolver.HingeConstraint
-
- solveConstraint(float) - Method in class com.bulletphysics.dynamics.constraintsolver.Point2PointConstraint
-
- solveConstraint(float) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- solveConstraint(float) - Method in class com.bulletphysics.dynamics.constraintsolver.TypedConstraint
-
- solveConstraint(float) - Method in class com.bulletphysics.dynamics.vehicle.RaycastVehicle
-
- solveConstraintInt(RigidBody, RigidBody) - Method in class com.bulletphysics.dynamics.constraintsolver.SliderConstraint
-
- solveGroup(ObjectArrayList<CollisionObject>, int, ObjectArrayList<PersistentManifold>, int, int, ObjectArrayList<TypedConstraint>, int, int, ContactSolverInfo, IDebugDraw, Dispatcher) - Method in class com.bulletphysics.dynamics.constraintsolver.ConstraintSolver
-
Solve a group of constraints.
- solveGroup(ObjectArrayList<CollisionObject>, int, ObjectArrayList<PersistentManifold>, int, int, ObjectArrayList<TypedConstraint>, int, int, ContactSolverInfo, IDebugDraw, Dispatcher) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
Sequentially applies impulses.
- solveGroupCacheFriendly(ObjectArrayList<CollisionObject>, int, ObjectArrayList<PersistentManifold>, int, int, ObjectArrayList<TypedConstraint>, int, int, ContactSolverInfo, IDebugDraw) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- solveGroupCacheFriendlyIterations(ObjectArrayList<CollisionObject>, int, ObjectArrayList<PersistentManifold>, int, int, ObjectArrayList<TypedConstraint>, int, int, ContactSolverInfo, IDebugDraw) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- solveGroupCacheFriendlySetup(ObjectArrayList<CollisionObject>, int, ObjectArrayList<PersistentManifold>, int, int, ObjectArrayList<TypedConstraint>, int, int, ContactSolverInfo, IDebugDraw) - Method in class com.bulletphysics.dynamics.constraintsolver.SequentialImpulseConstraintSolver
-
- solveLinearAxis(float, float, RigidBody, Vector3f, RigidBody, Vector3f, int, Vector3f, Vector3f) - Method in class com.bulletphysics.dynamics.constraintsolver.TranslationalLimitMotor
-
- SOLVER_CACHE_FRIENDLY - Static variable in class com.bulletphysics.dynamics.constraintsolver.SolverMode
-
- SOLVER_FRICTION_SEPARATE - Static variable in class com.bulletphysics.dynamics.constraintsolver.SolverMode
-
- SOLVER_RANDMIZE_ORDER - Static variable in class com.bulletphysics.dynamics.constraintsolver.SolverMode
-
- SOLVER_USE_WARMSTARTING - Static variable in class com.bulletphysics.dynamics.constraintsolver.SolverMode
-
- SolverBody - Class in com.bulletphysics.dynamics.constraintsolver
-
SolverBody is an internal data structure for the constraint solver.
- SolverBody() - Constructor for class com.bulletphysics.dynamics.constraintsolver.SolverBody
-
- solverBodyIdA - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- solverBodyIdB - Variable in class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- SolverConstraint - Class in com.bulletphysics.dynamics.constraintsolver
-
1D constraint along a normal axis between bodyA and bodyB.
- SolverConstraint() - Constructor for class com.bulletphysics.dynamics.constraintsolver.SolverConstraint
-
- SolverConstraintType - Enum in com.bulletphysics.dynamics.constraintsolver
-
Solver constraint type.
- solverMode - Variable in class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
-
- SolverMode - Class in com.bulletphysics.dynamics.constraintsolver
-
Solver flags.
- SolverMode() - Constructor for class com.bulletphysics.dynamics.constraintsolver.SolverMode
-
- sor - Variable in class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
-
- sortIslands() - Method in class com.bulletphysics.collision.dispatch.UnionFind
-
This is a special operation, destroying the content of UnionFind.
- SphereShape - Class in com.bulletphysics.collision.shapes
-
SphereShape implements an implicit sphere, centered around a local origin with radius.
- SphereShape(float) - Constructor for class com.bulletphysics.collision.shapes.SphereShape
-
- SphereSphereCollisionAlgorithm - Class in com.bulletphysics.collision.dispatch
-
Provides collision detection between two spheres.
- SphereSphereCollisionAlgorithm() - Constructor for class com.bulletphysics.collision.dispatch.SphereSphereCollisionAlgorithm
-
- SphereSphereCollisionAlgorithm.CreateFunc - Class in com.bulletphysics.collision.dispatch
-
- SphereSphereCollisionAlgorithm.CreateFunc() - Constructor for class com.bulletphysics.collision.dispatch.SphereSphereCollisionAlgorithm.CreateFunc
-
- splitImpulse - Variable in class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
-
- splitImpulsePenetrationThreshold - Variable in class com.bulletphysics.dynamics.constraintsolver.ContactSolverInfo
-
- StackList<T> - Class in com.bulletphysics.util
-
Stack-based object pool, see the example for usage.
- StackList() - Constructor for class com.bulletphysics.util.StackList
-
- stage - Variable in class com.bulletphysics.collision.broadphase.DbvtProxy
-
- STAGECOUNT - Static variable in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- stageCurrent - Variable in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- stageRoots - Variable in class com.bulletphysics.collision.broadphase.DbvtBroadphase
-
- startProfile(String) - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- startWorldTrans - Variable in class com.bulletphysics.linearmath.DefaultMotionState
-
Initial world transform.
- startWorldTransform - Variable in class com.bulletphysics.dynamics.RigidBodyConstructionInfo
-
- STATIC_FILTER - Static variable in class com.bulletphysics.collision.broadphase.CollisionFilterGroups
-
- STATIC_OBJECT - Static variable in class com.bulletphysics.collision.dispatch.CollisionFlags
-
Sets this collision object as static.
- StaticPlaneShape - Class in com.bulletphysics.collision.shapes
-
StaticPlaneShape simulates an infinite non-moving (static) collision plane.
- StaticPlaneShape(Vector3f, float) - Constructor for class com.bulletphysics.collision.shapes.StaticPlaneShape
-
- status - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Results
-
- steering - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- stepCount - Variable in class com.bulletphysics.collision.broadphase.DispatcherInfo
-
- stepSimulation(float, int, float) - Method in class com.bulletphysics.dynamics.DiscreteDynamicsWorld
-
- stepSimulation(float) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- stepSimulation(float, int) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
- stepSimulation(float, int, float) - Method in class com.bulletphysics.dynamics.DynamicsWorld
-
Proceeds the simulation over 'timeStep', units in preferably in seconds.
- stepSimulation(float, int, float) - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
maxSubSteps/fixedTimeStep for interpolation is currently ignored for SimpleDynamicsWorld, use DiscreteDynamicsWorld instead.
- stepSimulationTime - Static variable in class com.bulletphysics.BulletStats
-
- stopProfile() - Static method in class com.bulletphysics.linearmath.CProfileManager
-
- storeIslandActivationState(CollisionWorld) - Method in class com.bulletphysics.collision.dispatch.SimulationIslandManager
-
- StridingMeshInterface - Class in com.bulletphysics.collision.shapes
-
StridingMeshInterface is the abstract class for high performance access to
triangle meshes.
- StridingMeshInterface() - Constructor for class com.bulletphysics.collision.shapes.StridingMeshInterface
-
- subPart - Variable in class com.bulletphysics.collision.shapes.OptimizedBvhNode
-
- SubsimplexConvexCast - Class in com.bulletphysics.collision.narrowphase
-
SubsimplexConvexCast implements Gino van den Bergens' paper
"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection"
GJK based Ray Cast, optimized version
Objects should not start in overlap, otherwise results are not defined.
- SubsimplexConvexCast(ConvexShape, ConvexShape, SimplexSolverInterface) - Constructor for class com.bulletphysics.collision.narrowphase.SubsimplexConvexCast
-
- subtreeSize - Variable in class com.bulletphysics.collision.shapes.BvhSubtreeInfo
-
- suspensionCompression - Variable in class com.bulletphysics.dynamics.vehicle.VehicleTuning
-
- suspensionDamping - Variable in class com.bulletphysics.dynamics.vehicle.VehicleTuning
-
- suspensionLength - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo.RaycastInfo
-
- suspensionRelativeVelocity - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- suspensionRestLength - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfoConstructionInfo
-
- suspensionRestLength1 - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- suspensionStiffness - Variable in class com.bulletphysics.dynamics.vehicle.VehicleTuning
-
- suspensionStiffness - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfo
-
- suspensionStiffness - Variable in class com.bulletphysics.dynamics.vehicle.WheelInfoConstructionInfo
-
- swap(DbvtAabbMm, DbvtAabbMm) - Static method in class com.bulletphysics.collision.broadphase.DbvtAabbMm
-
- swap(int, int) - Method in class com.bulletphysics.collision.shapes.QuantizedBvhNodes
-
- swapLeafNodes(int, int) - Method in class com.bulletphysics.collision.shapes.OptimizedBvh
-
- swapped - Variable in class com.bulletphysics.collision.dispatch.CollisionAlgorithmCreateFunc
-
- synchronizeMotionStates() - Method in class com.bulletphysics.dynamics.SimpleDynamicsWorld
-
- sz - Variable in class com.bulletphysics.collision.dispatch.UnionFind.Element
-
- v - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.Face
-
- v - Variable in class com.bulletphysics.collision.narrowphase.GjkEpaSolver.He
-
- value - Variable in class com.bulletphysics.collision.broadphase.Dbvt.sStkNPS
-
- valueOf(String) - Static method in enum com.bulletphysics.collision.broadphase.BroadphaseNativeType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.collision.broadphase.DispatchFunc
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.collision.dispatch.CollisionObjectType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.collision.narrowphase.GjkEpaSolver.ResultsStatus
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.collision.shapes.ScalarType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.collision.shapes.TraversalMode
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.dynamics.constraintsolver.SolverConstraintType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.dynamics.constraintsolver.TypedConstraintType
-
Returns the enum constant of this type with the specified name.
- valueOf(String) - Static method in enum com.bulletphysics.dynamics.DynamicsWorldType
-
Returns the enum constant of this type with the specified name.
- values() - Static method in enum com.bulletphysics.collision.broadphase.BroadphaseNativeType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.collision.broadphase.DispatchFunc
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.collision.dispatch.CollisionObjectType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.collision.narrowphase.GjkEpaSolver.ResultsStatus
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.collision.shapes.ScalarType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.collision.shapes.TraversalMode
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.dynamics.constraintsolver.SolverConstraintType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.dynamics.constraintsolver.TypedConstraintType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- values() - Static method in enum com.bulletphysics.dynamics.DynamicsWorldType
-
Returns an array containing the constants of this enum type, in
the order they are declared.
- vcount - Variable in class com.bulletphysics.linearmath.convexhull.HullDesc
-
Number of vertices in the input point cloud.
- VectorUtil - Class in com.bulletphysics.linearmath
-
Utility functions for vectors.
- VectorUtil() - Constructor for class com.bulletphysics.linearmath.VectorUtil
-
- VehicleRaycaster - Class in com.bulletphysics.dynamics.vehicle
-
VehicleRaycaster is provides interface for between vehicle simulation and raycasting.
- VehicleRaycaster() - Constructor for class com.bulletphysics.dynamics.vehicle.VehicleRaycaster
-
- VehicleRaycasterResult - Class in com.bulletphysics.dynamics.vehicle
-
Vehicle raycaster result.
- VehicleRaycasterResult() - Constructor for class com.bulletphysics.dynamics.vehicle.VehicleRaycasterResult
-
- VehicleTuning - Class in com.bulletphysics.dynamics.vehicle
-
Vehicle tuning parameters.
- VehicleTuning() - Constructor for class com.bulletphysics.dynamics.vehicle.VehicleTuning
-
- vertexBase - Variable in class com.bulletphysics.collision.shapes.IndexedMesh
-
- vertexCount - Variable in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- vertexData - Variable in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- VertexData - Class in com.bulletphysics.collision.shapes
-
Allows accessing vertex data.
- VertexData() - Constructor for class com.bulletphysics.collision.shapes.VertexData
-
- vertexIndexMapping - Variable in class com.bulletphysics.linearmath.convexhull.HullLibrary
-
- vertexStride - Variable in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- vertexStride - Variable in class com.bulletphysics.collision.shapes.IndexedMesh
-
- vertexType - Variable in class com.bulletphysics.collision.shapes.ByteBufferVertexData
-
- vertices - Variable in class com.bulletphysics.extras.gimpact.PrimitiveTriangle
-
- vertices - Variable in class com.bulletphysics.linearmath.convexhull.HullDesc
-
Array of vertices.
- vertices1 - Variable in class com.bulletphysics.collision.shapes.TriangleShape
-
- volume - Variable in class com.bulletphysics.collision.broadphase.Dbvt.Node
-
- VoronoiSimplexSolver - Class in com.bulletphysics.collision.narrowphase
-
VoronoiSimplexSolver is an implementation of the closest point distance algorithm
from a 1-4 points simplex to the origin.
- VoronoiSimplexSolver() - Constructor for class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver
-
- VoronoiSimplexSolver.SubSimplexClosestResult - Class in com.bulletphysics.collision.narrowphase
-
- VoronoiSimplexSolver.SubSimplexClosestResult() - Constructor for class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.SubSimplexClosestResult
-
- VoronoiSimplexSolver.UsageBitfield - Class in com.bulletphysics.collision.narrowphase
-
- VoronoiSimplexSolver.UsageBitfield() - Constructor for class com.bulletphysics.collision.narrowphase.VoronoiSimplexSolver.UsageBitfield
-