public static class CollisionWorld.ClosestRayResultCallback extends CollisionWorld.RayResultCallback
| Modifier and Type | Field and Description |
|---|---|
Vector3f |
hitNormalWorld |
Vector3f |
hitPointWorld |
Vector3f |
rayFromWorld |
Vector3f |
rayToWorld |
closestHitFraction, collisionFilterGroup, collisionFilterMask, collisionObject| Constructor and Description |
|---|
CollisionWorld.ClosestRayResultCallback(Vector3f rayFromWorld,
Vector3f rayToWorld) |
| Modifier and Type | Method and Description |
|---|---|
float |
addSingleResult(CollisionWorld.LocalRayResult rayResult,
boolean normalInWorldSpace) |
hasHit, needsCollisionpublic final Vector3f rayFromWorld
public final Vector3f rayToWorld
public final Vector3f hitNormalWorld
public final Vector3f hitPointWorld
public float addSingleResult(CollisionWorld.LocalRayResult rayResult, boolean normalInWorldSpace)
addSingleResult in class CollisionWorld.RayResultCallback