This is a stable release requiring installation of java3d
http://java.sun.com/products/java-media/3D/

Simple animations work. IK animations do not.
Textures work. The texture files should be in the same directory as the 3ds file.
NOTE: 3ds exports, many times, have texture files renamed to 8.3 dos convention.  
      your images should be renamed accordingly.

After java3d installation the jar should be double clickable for a demo.  java -jar may also take a filename as a single arg.

THINGS TO TRY:
- Clicking on the canvas to get focus will then allow you 
  to navigate with arrows and pg-up and pg-dn
- If you have cameras in your scene one (any one) will be used as the view in the scene.
- If an exported file won't load properly with this loader try importing it back into l
  your 3D program to make sure its not corrupt.

a nicer demo interface would be cool:
 - chooser to choose 3ds files.
 - chooser to turn animations on and off.
 - chooser to select camera views.

TODO
Get smoothing groups demonstrated 
Stick in camera based navigation
Refactor to have  track headers and node headers in an object that is reused among chunks.
Refactor to have data objects used for mesh info like keyframer is done.  Eventually, chunkchopper's
pop/push data methods should be removed.
load viewport cameras as well as all the defined cameras
One shouldn't have to have the framer in 3d max on the first frame when one exports.
Get morph objects working
get complex ik animations working
If an object has a pivot defined in the keyframer but no frames then things are all messed up.
