8 #ifndef SCOREVIEWPORT_H_
9 #define SCOREVIEWPORT_H_
89 QList<CADrawableMusElement*>
musElementsAt(
double x,
double y);
107 void addToSelection(
const QList<CADrawableMusElement*> list,
bool selectableOnly=
true );
161 void setWorldX(
int x,
bool animate=
false,
bool force=
false);
162 void setWorldY(
int y,
bool animate=
false,
bool force=
false);
174 void setWorldCoords(
const QRect r,
bool animate=
false,
bool force=
false);
175 void setWorldCoords(
double x,
double y,
double w,
double h,
bool animate=
false,
bool force=
false) {
setWorldCoords( QRect(x,y,w,h), animate, force); }
177 void setCenterCoords(
double x,
double y,
bool animate=
false,
bool force=
false);
179 void setZoom(
float z,
double x=0,
double y=0,
bool animate=
false,
bool force =
false);
180 void setZoom(
float z, QPoint p,
bool animate=
false,
bool force =
false) {
setZoom(z, p.x(), p.y(), animate, force); }
183 void zoomToWidth(
bool animate=
false,
bool force=
false);
184 void zoomToHeight(
bool animate=
false,
bool force=
false);
185 void zoomToFit(
bool animate=
false,
bool force=
false);