public class Matrix4f extends Object
| Modifier and Type | Method and Description |
|---|---|
float |
get(int i,
int j) |
float[] |
getArray() |
boolean |
inverse() |
boolean |
inverseTranspose() |
void |
load(Matrix4f src) |
void |
loadFrustum(float l,
float r,
float b,
float t,
float n,
float f) |
void |
loadIdentity() |
void |
loadMultiply(Matrix4f lhs,
Matrix4f rhs) |
void |
loadOrtho(float l,
float r,
float b,
float t,
float n,
float f) |
void |
loadOrthoWindow(int w,
int h) |
void |
loadPerspective(float fovy,
float aspect,
float near,
float far) |
void |
loadProjectionNormalized(int w,
int h) |
void |
loadRotate(float rot,
float x,
float y,
float z) |
void |
loadScale(float x,
float y,
float z) |
void |
loadTranslate(float x,
float y,
float z) |
void |
multiply(Matrix4f rhs) |
void |
rotate(float rot,
float x,
float y,
float z) |
void |
scale(float x,
float y,
float z) |
void |
set(int i,
int j,
float v) |
void |
translate(float x,
float y,
float z) |
void |
transpose() |
public float[] getArray()
public float get(int i,
int j)
public void set(int i,
int j,
float v)
public void loadIdentity()
public void load(Matrix4f src)
public void loadRotate(float rot,
float x,
float y,
float z)
public void loadScale(float x,
float y,
float z)
public void loadTranslate(float x,
float y,
float z)
public void loadOrtho(float l,
float r,
float b,
float t,
float n,
float f)
public void loadOrthoWindow(int w,
int h)
public void loadFrustum(float l,
float r,
float b,
float t,
float n,
float f)
public void loadPerspective(float fovy,
float aspect,
float near,
float far)
public void loadProjectionNormalized(int w,
int h)
public void multiply(Matrix4f rhs)
public void rotate(float rot,
float x,
float y,
float z)
public void scale(float x,
float y,
float z)
public void translate(float x,
float y,
float z)
public boolean inverse()
public boolean inverseTranspose()
public void transpose()
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