public class Shader extends Object
static class
Shader.TileMode
Shader()
protected void
finalize()
boolean
getLocalMatrix(Matrix localM)
void
setLocalMatrix(Matrix localM)
clone, equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
public Shader()
public boolean getLocalMatrix(Matrix localM)
public void setLocalMatrix(Matrix localM)
protected void finalize() throws Throwable
finalize
Object
Throwable
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