public class Camera extends Object
| Constructor and Description |
|---|
Camera() |
| Modifier and Type | Method and Description |
|---|---|
void |
applyToCanvas(Canvas canvas) |
float |
dotWithNormal(float dx,
float dy,
float dz) |
protected void |
finalize() |
float |
getLocationX() |
float |
getLocationY() |
float |
getLocationZ() |
void |
getMatrix(Matrix matrix) |
void |
restore() |
void |
rotate(float x,
float y,
float z) |
void |
rotateX(float deg) |
void |
rotateY(float deg) |
void |
rotateZ(float deg) |
void |
save() |
void |
setLocation(float x,
float y,
float z) |
void |
translate(float x,
float y,
float z) |
public void save()
public void restore()
public void translate(float x,
float y,
float z)
public void rotateX(float deg)
public void rotateY(float deg)
public void rotateZ(float deg)
public void rotate(float x,
float y,
float z)
public float getLocationX()
public float getLocationY()
public float getLocationZ()
public void setLocation(float x,
float y,
float z)
public void getMatrix(Matrix matrix)
public void applyToCanvas(Canvas canvas)
public float dotWithNormal(float dx,
float dy,
float dz)
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