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| Packages that use ChunkChopper | |
|---|---|
| com.microcrowd.loader.java3d.max3ds.chunks | |
| Uses of ChunkChopper in com.microcrowd.loader.java3d.max3ds.chunks |
|---|
| Methods in com.microcrowd.loader.java3d.max3ds.chunks with parameters of type ChunkChopper | |
|---|---|
protected int |
ColorChunk.getColorType(ChunkChopper chopper)
Gets the color type for this chunk. |
protected int |
GlobalColorChunk.getColorType(ChunkChopper chopper)
Gets the color type for this chunk. |
void |
LightChunk.initialize(ChunkChopper chopper)
Gets the data put into the chopper by the subchunks and creates a light, adding it to the scene as a named object. |
void |
MaterialChunk.initialize(ChunkChopper chopper)
This will set the ambient, diffuse and specular colors as well as the textures, two sidedness and transparency of the material. |
void |
TextureChunk.initialize(ChunkChopper chopper)
Gets the current texture image from the chopper creates a texture with it and sets that texture on the chopper. |
void |
FacesDescriptionChunk.initialize(ChunkChopper chopper)
Loads a mesh onto the scene graph with the specified data from subchunks. |
void |
KeyFramerInfoChunk.initialize(ChunkChopper chopper)
Retrieves the named object for the current key framer inserts the rotation, position and pivot transformations for frame 0 and assigns the coordinate system to it. |
void |
Chunk.initialize(ChunkChopper chopper)
This method is called after all the current chunks subchunks are loaded. |
void |
ColorChunk.loadData(ChunkChopper chopper)
Based on the color type retrieved from ColorChunk.getColorType(com.microcrowd.loader.java3d.max3ds.ChunkChopper) loads
an rgb or float color and pushes
it onto the chunk chopper. |
void |
NamedObjectChunk.loadData(ChunkChopper chopper)
Adds a TransformGroup the the chopper's branch group to which meshes will be added. |
void |
AxisChunk.loadData(ChunkChopper chopper)
Loads the local coordinate system for the current mesh. |
void |
SpotLightChunk.loadData(ChunkChopper chopper)
This is called by the chunk chopper before any of the chunk's subchunks are loaded. |
void |
LightChunk.loadData(ChunkChopper chopper)
This is called by the chunk chopper before any of the chunk's subchunks are loaded. |
void |
BooleanChunk.loadData(ChunkChopper chopper)
If this method is being called then a boolean true will be set on the chunk chopper with a key that is the id of this chunk. |
void |
ScaleChunk.loadData(ChunkChopper chopper)
Loads the scale for a shape and notifies the KeyFramerInfoChunk |
void |
HierarchyInfoChunk.loadData(ChunkChopper chopper)
Loads a word of data that describes the parent. |
void |
FacesDescriptionChunk.loadData(ChunkChopper chopper)
Reads the number of faces from the ChunkChopper. |
void |
PercentageChunk.loadData(ChunkChopper chopper)
Gets tye type of percentage, reads it and sets the value on the chopper using the id of the current chunk as the key. |
void |
FacesMaterialChunk.loadData(ChunkChopper chopper)
Loads the texture coordinates for a mesh, |
void |
SmoothingChunk.loadData(ChunkChopper chopper)
Loads the vertices smoothing groups for a mesh and stores it in chopper |
void |
Vertex2ListChunk.loadData(ChunkChopper chopper)
Reads all the point data from the chopper and stores teh points in the chopper. |
void |
RotationChunk.loadData(ChunkChopper chopper)
Loads the quaternion for a rotation of a shape and notifies mesh info chunk. |
void |
StringChunk.loadData(ChunkChopper chopper)
Reads in all the data for this chunk and makes a string out of it. |
void |
Vertex3ListChunk.loadData(ChunkChopper chopper)
Reads all the point data from the chopper and stores it using this chunk's id as the key. |
void |
FramesChunk.loadData(ChunkChopper chopper)
Reads two ints. |
void |
BoundingBoxChunk.loadData(ChunkChopper chopper)
Gets the bounding box and associates it with the current mes. |
void |
PositionChunk.loadData(ChunkChopper chopper)
Loads the position for a shape and KeyFramerInfoChunk |
void |
FloatChunk.loadData(ChunkChopper chopper)
Loads a Float value into the chopper for use later when parent chunks are initializing |
void |
PivotChunk.loadData(ChunkChopper chopper)
Gets the pivot and associates it with the current mes. |
void |
FramesDescriptionChunk.loadData(ChunkChopper chopper)
reads the name of the object for these frames and stores it in the chopper. |
void |
Chunk.loadData(ChunkChopper chopper)
This is called by the chunk chopper before any of the chunk's subchunks are loaded. |
void |
CameraChunk.loadData(ChunkChopper chopper)
Reads the position and target vectors and subtracts them to get an axis of rotation. |
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