Uses of Class
com.microcrowd.loader.java3d.max3ds.ChunkChopper

Packages that use ChunkChopper
com.microcrowd.loader.java3d.max3ds.chunks   
 

Uses of ChunkChopper in com.microcrowd.loader.java3d.max3ds.chunks
 

Methods in com.microcrowd.loader.java3d.max3ds.chunks with parameters of type ChunkChopper
protected  int ColorChunk.getColorType(ChunkChopper chopper)
          Gets the color type for this chunk.
protected  int GlobalColorChunk.getColorType(ChunkChopper chopper)
          Gets the color type for this chunk.
 void LightChunk.initialize(ChunkChopper chopper)
          Gets the data put into the chopper by the subchunks and creates a light, adding it to the scene as a named object.
 void MaterialChunk.initialize(ChunkChopper chopper)
          This will set the ambient, diffuse and specular colors as well as the textures, two sidedness and transparency of the material.
 void TextureChunk.initialize(ChunkChopper chopper)
          Gets the current texture image from the chopper creates a texture with it and sets that texture on the chopper.
 void FacesDescriptionChunk.initialize(ChunkChopper chopper)
          Loads a mesh onto the scene graph with the specified data from subchunks.
 void KeyFramerInfoChunk.initialize(ChunkChopper chopper)
          Retrieves the named object for the current key framer inserts the rotation, position and pivot transformations for frame 0 and assigns the coordinate system to it.
 void Chunk.initialize(ChunkChopper chopper)
          This method is called after all the current chunks subchunks are loaded.
 void ColorChunk.loadData(ChunkChopper chopper)
          Based on the color type retrieved from ColorChunk.getColorType(com.microcrowd.loader.java3d.max3ds.ChunkChopper) loads an rgb or float color and pushes it onto the chunk chopper.
 void NamedObjectChunk.loadData(ChunkChopper chopper)
          Adds a TransformGroup the the chopper's branch group to which meshes will be added.
 void AxisChunk.loadData(ChunkChopper chopper)
          Loads the local coordinate system for the current mesh.
 void SpotLightChunk.loadData(ChunkChopper chopper)
          This is called by the chunk chopper before any of the chunk's subchunks are loaded.
 void LightChunk.loadData(ChunkChopper chopper)
          This is called by the chunk chopper before any of the chunk's subchunks are loaded.
 void BooleanChunk.loadData(ChunkChopper chopper)
          If this method is being called then a boolean true will be set on the chunk chopper with a key that is the id of this chunk.
 void ScaleChunk.loadData(ChunkChopper chopper)
          Loads the scale for a shape and notifies the KeyFramerInfoChunk
 void HierarchyInfoChunk.loadData(ChunkChopper chopper)
          Loads a word of data that describes the parent.
 void FacesDescriptionChunk.loadData(ChunkChopper chopper)
          Reads the number of faces from the ChunkChopper.
 void PercentageChunk.loadData(ChunkChopper chopper)
          Gets tye type of percentage, reads it and sets the value on the chopper using the id of the current chunk as the key.
 void FacesMaterialChunk.loadData(ChunkChopper chopper)
          Loads the texture coordinates for a mesh,
 void SmoothingChunk.loadData(ChunkChopper chopper)
          Loads the vertices smoothing groups for a mesh and stores it in chopper
 void Vertex2ListChunk.loadData(ChunkChopper chopper)
          Reads all the point data from the chopper and stores teh points in the chopper.
 void RotationChunk.loadData(ChunkChopper chopper)
          Loads the quaternion for a rotation of a shape and notifies mesh info chunk.
 void StringChunk.loadData(ChunkChopper chopper)
          Reads in all the data for this chunk and makes a string out of it.
 void Vertex3ListChunk.loadData(ChunkChopper chopper)
          Reads all the point data from the chopper and stores it using this chunk's id as the key.
 void FramesChunk.loadData(ChunkChopper chopper)
          Reads two ints.
 void BoundingBoxChunk.loadData(ChunkChopper chopper)
          Gets the bounding box and associates it with the current mes.
 void PositionChunk.loadData(ChunkChopper chopper)
          Loads the position for a shape and KeyFramerInfoChunk
 void FloatChunk.loadData(ChunkChopper chopper)
          Loads a Float value into the chopper for use later when parent chunks are initializing
 void PivotChunk.loadData(ChunkChopper chopper)
          Gets the pivot and associates it with the current mes.
 void FramesDescriptionChunk.loadData(ChunkChopper chopper)
          reads the name of the object for these frames and stores it in the chopper.
 void Chunk.loadData(ChunkChopper chopper)
          This is called by the chunk chopper before any of the chunk's subchunks are loaded.
 void CameraChunk.loadData(ChunkChopper chopper)
          Reads the position and target vectors and subtracts them to get an axis of rotation.
 



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