|
Class Summary |
| AxisChunk |
Extracts the local coordinate that will act
as a shape's axis that will be used by the mesh
info chunk. |
| BooleanChunk |
A boolean chunk is true if it is present otherwise
there is no chunk and that represents false. |
| BoundingBoxChunk |
Loads the bounding box for keyframer of mesh. |
| CameraChunk |
Loads percentage values from binary data representing them. |
| Chunk |
The base class for all chunks. |
| ColorChunk |
Loads colors from binary data representing them. |
| FacesDescriptionChunk |
This chunk describes all the triangles that make up a mesh. |
| FacesMaterialChunk |
FacesMaterialsChunk contains the materials information
from the 3ds file. |
| FloatChunk |
These have no subchunks. |
| FramesChunk |
This chunk specifies the beginning and end frames. |
| FramesDescriptionChunk |
This chunk contains the name of the object
the frames belong to and the parameters and
hierarchy information for it. |
| GlobalColorChunk |
Loads colors from binary data representing them. |
| HierarchyInfoChunk |
A HierarchyInfoChunk stores information about
where an object belong in a hierarchy of object that
have animations which may or may not be related. |
| KeyFramerInfoChunk |
A KeyFramerInfoChunk stores information about things
that happen to meshes: Position information, rotation
information, scale information, pivot information
and frame information. |
| LightChunk |
Lights to be placed in a scene. |
| MaterialChunk |
Loads material chunks with ambient, diffuse and specular colors,
shininess, transparency, two sidedness and texture. |
| NamedObjectChunk |
Loads information about a named object: Cameras, meshes and lights |
| PercentageChunk |
Loads percentage values from binary data representing them. |
| PivotChunk |
Loads the pivot for a mesh. |
| PositionChunk |
Loads the position of a mesh as defined in the 3ds file. |
| RotationChunk |
Extracts the rotation information from the 3ds file. |
| ScaleChunk |
Extracts scale information from the 3ds file which
is then used by the mesh info chunk to construct a
animation. |
| SmoothingChunk |
This chunk is used to generate normals for a mesh according
to the data in the smoothing groups chunk. |
| SpotLightChunk |
SpotLights to be placed in a scene. |
| StringChunk |
These have no subchunks. |
| TextureChunk |
Loads percentage values from binary data representing them. |
| Vertex2ListChunk |
Reads a list of x,y points that will be used
later for texture mapping. |
| Vertex3ListChunk |
Reads and store x,y,z vertex coordinates. |