Package com.microcrowd.loader.java3d.max3ds.chunks

Class Summary
AxisChunk Extracts the local coordinate that will act as a shape's axis that will be used by the mesh info chunk.
BooleanChunk A boolean chunk is true if it is present otherwise there is no chunk and that represents false.
BoundingBoxChunk Loads the bounding box for keyframer of mesh.
CameraChunk Loads percentage values from binary data representing them.
Chunk The base class for all chunks.
ColorChunk Loads colors from binary data representing them.
FacesDescriptionChunk This chunk describes all the triangles that make up a mesh.
FacesMaterialChunk FacesMaterialsChunk contains the materials information from the 3ds file.
FloatChunk These have no subchunks.
FramesChunk This chunk specifies the beginning and end frames.
FramesDescriptionChunk This chunk contains the name of the object the frames belong to and the parameters and hierarchy information for it.
GlobalColorChunk Loads colors from binary data representing them.
HierarchyInfoChunk A HierarchyInfoChunk stores information about where an object belong in a hierarchy of object that have animations which may or may not be related.
KeyFramerInfoChunk A KeyFramerInfoChunk stores information about things that happen to meshes: Position information, rotation information, scale information, pivot information and frame information.
LightChunk Lights to be placed in a scene.
MaterialChunk Loads material chunks with ambient, diffuse and specular colors, shininess, transparency, two sidedness and texture.
NamedObjectChunk Loads information about a named object: Cameras, meshes and lights
PercentageChunk Loads percentage values from binary data representing them.
PivotChunk Loads the pivot for a mesh.
PositionChunk Loads the position of a mesh as defined in the 3ds file.
RotationChunk Extracts the rotation information from the 3ds file.
ScaleChunk Extracts scale information from the 3ds file which is then used by the mesh info chunk to construct a animation.
SmoothingChunk This chunk is used to generate normals for a mesh according to the data in the smoothing groups chunk.
SpotLightChunk SpotLights to be placed in a scene.
StringChunk These have no subchunks.
TextureChunk Loads percentage values from binary data representing them.
Vertex2ListChunk Reads a list of x,y points that will be used later for texture mapping.
Vertex3ListChunk Reads and store x,y,z vertex coordinates.
 



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