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<OHGamepad> Protocol Reference

A game controller profile representing a gamepad. More...

#include <ObjFWHID/ObjFWHID.h>

Inheritance diagram for <OHGamepad>:
<OHGameControllerProfile> <OFObject> <OHExtendedGamepad> OHNESGamepad OHSNESGamepad OH8BitDoUltimate2CWirelessGamepad OHDualSenseGamepad OHDualShock3Gamepad OHDualShock4Gamepad OHDualShockGamepad OHJoyConPair OHStadiaGamepad OHSwitchProController OHXboxGamepad OHExtendedSNESGamepad

Properties

OHGameControllerButton * northButton
 The north button on the gamepad's diamond pad.
OHGameControllerButton * southButton
 The south button on the gamepad's diamond pad.
OHGameControllerButton * westButton
 The west button on the gamepad's diamond pad.
OHGameControllerButton * eastButton
 The east button on the gamepad's diamond pad.
OHGameControllerButton * leftShoulderButton
 The left shoulder button.
OHGameControllerButton * rightShoulderButton
 The right shoulder button.
OHGameControllerButton * menuButton
 The menu button, sometimes also called start button.
OHGameControllerButton * optionsButton
 The options button, sometimes also called select button.
OHGameControllerDirectionalPad * dPad
 The D-Pad.
Properties inherited from <OHGameControllerProfile>
OFDictionary * buttons
 A map of all button names to their OHGameControllerButton.
OFDictionary * axes
 A map of all axis names to their OHGameControllerAxis.
OFDictionary * directionalPads
 A map of all directional pads to their OHGameControllerDirectionalPad.

Additional Inherited Members

Instance Methods inherited from <OFObject>
(Class) - class
 Returns the class of the object.
(nullable Class) - superclass
 Returns the superclass of the object.
(unsigned long) - hash
 Returns a hash for the object.
(unsigned int) - retainCount
 Returns the retain count.
(bool) - isProxy
 Returns whether the object is a proxy object.
(bool) - isKindOfClass:
 Returns a boolean whether the object is of the specified kind.
(bool) - isMemberOfClass:
 Returns a boolean whether the object is a member of the specified class.
(bool) - respondsToSelector:
 Returns a boolean whether the object responds to the specified selector.
(bool) - conformsToProtocol:
 Checks whether the object conforms to the specified protocol.
(nullable IMP) - methodForSelector:
 Returns the implementation for the specified selector.
(nullable id) - performSelector:
 Performs the specified selector.
(nullable id) - performSelector:withObject:
 Performs the specified selector with the specified object.
(nullable id) - performSelector:withObject:withObject:
 Performs the specified selector with the specified objects.
(nullable id) - performSelector:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
(nullable id) - performSelector:withObject:withObject:withObject:withObject:
 Performs the specified selector with the specified objects.
(bool) - isEqual:
 Checks two objects for equality.
(instancetype) - retain
 Increases the retain count.
(void) - release
 Decreases the retain count.
(instancetype) - autorelease
 Adds the object to the topmost autorelease pool of the thread's autorelease pool stack.
(instancetype) - self
 Returns the receiver.
(bool) - allowsWeakReference
 Returns whether the object allows a weak reference.
(bool) - retainWeakReference
 Retain a weak reference to this object.

Detailed Description

A game controller profile representing a gamepad.


The documentation for this protocol was generated from the following file: